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Patch 3.2.2: The clucking draenei (and the levitating tree)
I've talked here before about just how wacky Blizzard's coding is -- they are obviously great programmers (even with all of the 180,000 bugs), but man, when things go wrong in this game, they go wrong in the weirdest, strangest ways. Take the bug above, spotted in patch 3.2.2 by xella over on Livejournal: the female dreanei /train emote is bugged like crazy, but instead of not playing or playing a random sound like you might expect it to do as a software bug, it instead plays a cacophony of the strangest sounds, including a slice of the original sound and then a female blood elf /chicken noise instead. This will surely be fixed soon (and as a few people in the comments over there say, it's probably a bit of file corruption on Blizzard's part), but what a weird bug.Fortunately, as granular and strange as Blizzard's bugs are, their fixes are just as minute: tree druids will be happy to see that, since patch 3.2, their treeform now actually moves correctly after Levitate is cast on it. It's a small change, sure, but every little bit helps with immersion. Maybe someday we'll see mounts do it, too.
Preparing for BlizzCon: Getting there by car or rail
BlizzCon approaches! Preparing for BlizzCon is your regular source for tips on how best to prepare for Blizzard's gaming extravaganza.On Friday, we talked about getting to BlizzCon by air. Until teleportation technology is invented (and not deadly) or "The Big One" hits causing Anaheim to become coastal, the only other two ways to get to BlizzCon are by train or car. (Edit: Ok, there is the bus, but yeah, ugh. AishaLove is right. I can't recommend it.)Trains: Anaheim is a stop on the Pacific Surfliner route. Amtrak can be pricey, but with a membership in AAA and a watchful eye on their specials, you may be able to come up with a price that is comparable to flying. The train stop is just down the road from the Anaheim Convention Center and is close to most of the hotels. Of course, trains take much longer than planes, but the trip can be part of your vacation fun.
The RailPod is one track short of a train car, the future of transportation?
Think the PRT podcar is the pod that will re-invent transportation? Prepare to get those opinions railed, as the RailPod is on its way to get you where you're going -- and to put all those striking cabbies out of work. The idea is that unused (or underused) railway lines can be turned into bi-directional traffic routes, with the RailPod using gyros to balance precariously on a single strip of iron, taking up only half the width of the line. Two passengers can ride facing away from each other on this car of the future (presumably to discourage any hanky-panky of the future), whisked away after swiping a credit card and punching in a destination. The Boston-based startup is still in the "please oh please give us money" phase, but hope to have a working prototype ready by the end of the year. Until then you'll have to simply enjoy the video after the break, which you might be surprised to learn was created entirely using computer graphics.[Via Mass High Tech]
New Ulduar video from Blizzard
Ulduar is here, and Blizzard has released a new video you can watch above. We see new mobs and animations, get a look at Freya and some vehicle combat, and see some absolutely stunning interiors of the new raid zone.The video lasts just under 2 minutes, and is worth your time to take a look. There is also some Blizzard music along with it, so be sure to have your sound turned up a bit. You can download high resolution versions of the video from Blizzard.Perhaps the coolest thing in the video is around the 1:20 mark where we see a new tram style monorail (cue the Simpson's song). There are also very interesting stain glass like windows shown at the end.Ulduar represents the latest in Blizzard's dungeon making and artistic design, and by the looks of it they're poised to create one helluva masterpiece.For more coverage of Patch 3.1 and Ulduar, check out WoW Insider's Guide to Patch 3.1.
WiFi Rail finalizes 20 year deal to bring internet to BART trains
Nearly a year to the day after we heard that WiFi trials were beginning on some of the San Francisco Bay Area Rapid Transit trains, WiFi Rail has announced a deal that'll last a score and provide high-speed WiFi "throughout the BART transit system and on all BART commuter trains." Reportedly, the network has successfully been tested to handle loads and provide speeds in excess of 15Mbps on trains moving 81 miles-per-hour. As it stands, four downtown San Francisco stations and some segments of the tunnels are already fully functional, but it'll take until the end of 2010 before the entire network is complete. There's no mention of what the price table will end up looking like, though we are told that subscriptions will be available by day, month or year. Now, if only this would filter out to every other mass transit entity in America, we'd be just jolly.
NTT Communications bringing WiFi to Japanese bullet trains in 2009
Remember that Type N700 train that became Japan's fastest in mid-2007? Yeah, well it's about to get a lot more fun to ride. Starting next year, passengers on the ultra-quick bullet trains will be able to hit up their favorite blogs and banter about aimlessly via email / IM at 270 kilometers per hour (that's 167 miles per hour for you Yanks). The service will reportedly be an extension of NTT Communications' HotSpot service, and we're told that download speeds should reach around 2Mbps. As for cost, the fees will be at the usual HotSpot rate, which runs from ¥500 ($5.73) per day to ¥1,680 ($19.25) per month, or in other words, rates you'll totally pay to stay connected on the brisk runs from Osaka to Tokyo.
California high-speed train system to link NorCal and SoCal at 220mph
Like it or not California, it's about time you folks ponied up for a serious rail system. With the recent passage of Proposition 1A, the wheels have started to churn on a sophisticated bullet train system that will eventually link San Diego in the south with Sacramento in the north, with stops at most every major city in between (LA and San Francisco included). The 800-mile network of trains would operate at upwards of 220mph and cost around $45 billion to construct, but it'll create 320,000 permanent jobs by 2030 and reduce the state's reliance on fossil fuel by 12.7 million barrels of oil per year. Unfortunately, there's no set time frame for completion just yet, but we wouldn't be surprised to see this one finished before that Anaheim - Las Vegas maglev project even gets off the ground.[Via BoingBoing]
C2C coats windows of "quiet" train cabins to block cellphone rings
For UK citizens willing to have their privacy infringed upon in the name of peace and quiet, C2C is the train company for you. The outfit has introduced a special "quiet" carriage in its trains in order to nix conversations and unexpected cellphone noises for those who would prefer. The cabin in question sports a special coating on the windows that allows light in but rejects WiFi and cellular signals. In order to keep the lawyers at bay, folks who sit in this jammed-up area are asked to agree to those terms beforehand, and just in case you sign while inebriated, there are a number of signs and announcements (um, defeating the purpose much?) informing them that no calls will be allowed. Happy trails![Image courtesy of quetzy, thanks ugotamesij]
DS Daily: Best place to bust out the DS?
One of the best things about the DS is that it's just so darn easy to transport. That means you can get your game on wherever and whenever. Stuck on the train? Time to game! Visiting the relatives during the holidays? Find a lonely corner and boot that sucker up (or even get your elders in on the action!). Our question is: where do you find is the best place for you to game? Where do you find is the best place for you to spend some quality time with your favorite handheld?
Microsoft sues DHL over 360s destroyed in train derailment
We all reacted similarly to the news of a DHL freight train derailment in which 21,600 Xbox 360s were lost due to "impact damage, wetting, pilfering and shortage" -- no, not by inquiring about the well-being of those who were on board at the time of the crash. That would be silly. We reacted, as anyone would, with general concern for the Redmond-based software juggernaut whose precious cargo was destroyed in the accident. That's why we were so glad to hear that Microsoft recently filed a complaint against DHL in which they call for $2 million in damages to replace the missing consoles, stating that the shipping company "negligently breached its duties as a common carrier, handler, bailee, warehouseman, agent, or in other capabilities." We agree -- it was incredibly negligent of DHL to allow their train to crash like that. Really, terribly unprofessional.
Microsoft sues DHL over Xbox train derailment
You know who Microsoft hates? No, not Apple. It really hates DHL. Apparently, the delivery service has hit the folks in Redmond where it hurts: in the Xbox. It seems that 21,600 consoles were totally messed over by "impact damage, wetting, pilfering and shortage" when one of the company's freight trains derailed en route to Long Beach, California. The big M claims that DHL refuses to compensate for the lost goods, and has filed a complaint at a US District Court in Seattle, calling for $2 million in damages and stating that the shipper "negligently breached its duties as a common carrier, handler, bailee, warehouseman, agent, or in other capabilities." Harsh words, but really, who's to blame for this mess? Next time we suggest going with G.O.D.[Thanks, Andrew S.]
French public rail trials RFID / USB combo ticket system
In an effort to facilitate ticket purchasing, SNCF -- France's public rail system -- will commence a 1,000 user trial of its Weneo smart card system this Fall. Riders will be able to purchase tickets with the small USB dongles at turnstiles via RFID. Once the balance is depleted, users can refill their accounts by plugging the devices into a computer, whereby they're transported to the SNCF's online hub. Since only the rider's account number is stored in the RFID portion of the smart card, this system allows commuters hassle-free ticket purchasing, all while keeping important information privy from hackers - information that some RFID devices seem to have problems keeping secret. If all goes well, SNCF expects to expand the use of Weneo nationwide by 2010.[Via Wired]
DS Daily: In the public eye
As portable gaming reaches more and more people, so an increasing number of DSes and other gaming devices begin to appear in public areas. Nowadays, it's perfectly typical to spot at least a couple of gamers on the morning commute to work, or in your local Starbucks.It wasn't always like this. Years ago, this blogger can recall how whipping out a gaming device in public would occasionally prompt odd looks, or even smirks from others. It's not quite as noticeable nowadays, but it does occur now and again, and there are still places I probably wouldn't play my DS -- in a bar, for example.So here's what we want to know: what sort of reactions do you get from playing your DS in public? Where would you still not play it? And are you left frustrated by such reactions, or do you simply not care?
Power-sipping Eco Ride urban transportation system to hit Japan
Japan's not hurting for trains, but what's the addition of another going to hurt? Senyo Kogyo and Senyo Kiko have jointly announced plans to construct a test line for an energy-saving urban transportation system this October. Dubbed Eco Ride, the "roller coaster-like" system in Chiba Prefecture will operate "using the height difference on the railway," and furthermore, there will be drive units (complete with clanks and clangs, we bet) "installed at various points on the railway so that the Eco Ride can obtain the potential energy to run." Reportedly, Eco Ride would likely remain just a short-distance transportation system even if expanded, but no matter how you slice it, it sure beats taking the Segway to work.
Olympic gold medalist credits Wii with helping him mentally prepare
Look folks, we won't deny that hardcore usage of the Wii could result in weight loss, but we have all ideas Japan's Kosuke Kitajima relied a lot more on swimming laps religiously and eating a set diet than playing Mario and Sonic at the Olympic Games. Nevertheless, the Olympic gold medalist, who snagged said medal in the men's 100-meter breaststroke earlier this week, did mention that he used the game to prepare his mind. "See, Mario does the breaststroke," he stated, "and thus, it's perfect mental training for envisioning the actual Olympic hall." We'd say that's being mighty generous, but whatever gets you to the other end first, right?[Via Joystiq]
65-inch "digital posters" catch eyes in Tokyo train station
Utilizing big honkin' displays for advertising purposes is nothing new, but East Japan Railway Company (JR East) and East Japan Marketing & Communications have decided to try "digital posters" out for reference. In short, ten 65-inch Sharp PN655R LCDs have been installed within "the internal concourse on the first floor of Tokyo Station's Yaesu South Entrance," and folks who stroll by can get a glimpse of whatever (the image changes each minute) in stunning 1080p. The goal here, as you might imagine, is to "evaluate the advertising effects of still image ad posters using large LCD panels displayed in a relatively busy gateway." If you're anxious to lay your eyes on the installation, you'd better hurry, as there's no guarantee that they'll remain after September. At least the video posted after the jump is forever.
PSP beating DS ... on New York subway trains
The poor PSP has spent most of its life getting kicked in the teeth by the rampaging DS in all major regions; even taking into account its recent strong performance in Japan, there's no doubt that Sony's machine has come in a firm second place. But look, here comes MTV's Stephen Totilo, and he's bearing good news for Sony executives everywhere: the PSP is the most popular handheld in New York City! Well, alright, on the New York City subway. Okay, on the New York subway's "C Train". Hey, the little victories count as well!Totilo reached this summary through the simplest, most non-scientific method ever: over the course of a year, he mentally tallied up how many of each handheld he saw played on the subway, and eventually counted 67 PSPs, 44 DSes, 6 Game Boy Advances, and 0 Gizmondos. While he treats his findings light-heartedly (as you should), Totilo concludes that this preference for the PSP is due to the typical subway commuter being older and having a higher disposable income and being on the same subway train as Stephen Totilo.It's a very specific survey.
Huxley video expands on non-combat areas
We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.
Brain fitness software market is very fit
Say what you will about Nintendo, they know how to create new market segments. Case in point, the SmartBrains "State of the Brain Fitness Software Market 2008 report" which cites the Nintendo's Brain Age games as a key driver in growing the brain fitness software market to a $225 million industry, up 125% since 2005.Though Brain Age games dominate the $80 million consumer segment of the market, the game has also been a key inspiration to the 20 companies that create similar brain training tools for everything from sports teams to the military. The various brain training products have been used in over 400 elder care facilities and five successful randomized clinical trials. One product even gained FDA approval for use in stroke rehabilitation. We just hope those stroke patients don't have an accent.[Via BoingBoing]
Maglev, diesel-electric trains vie for support in US desert
Although the mention of a magnetically levitating train outside of US borders won't grab too much attention, saying that phrase here most definitely perks up ears. Sure enough, a maglev project that would shuttle folks from Disneyland to Las Vegas at up to 300 miles-per-hour is now jousting with a cheaper diesel-electric alternative (dubbed DesertXpress) for support. Reportedly, the latter would cost "just" $3- to $5 billion to construct -- compared to $12 billion for the former -- but rather than escorting folks from Anaheim or even Los Angeles, its origin would be planted in Victorville, California. Still, the trip from there to Vegas would only take three to four hours including the 1.5 hour drive to Victorville, but that still doesn't sound nearly as nice as "well under two hours" for the maglev. As it stands, there's quite a bit of red tape to wade through before either option goes forward, but kicking back on a whizzing train sounds an awful lot better than staring at pavement and blasting the air conditioner for five or so hours.[Via Gadling]