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  • DS Daily: In the public eye

    by 
    Chris Greenhough
    Chris Greenhough
    08.23.2008

    As portable gaming reaches more and more people, so an increasing number of DSes and other gaming devices begin to appear in public areas. Nowadays, it's perfectly typical to spot at least a couple of gamers on the morning commute to work, or in your local Starbucks.It wasn't always like this. Years ago, this blogger can recall how whipping out a gaming device in public would occasionally prompt odd looks, or even smirks from others. It's not quite as noticeable nowadays, but it does occur now and again, and there are still places I probably wouldn't play my DS -- in a bar, for example.So here's what we want to know: what sort of reactions do you get from playing your DS in public? Where would you still not play it? And are you left frustrated by such reactions, or do you simply not care?

  • Power-sipping Eco Ride urban transportation system to hit Japan

    by 
    Darren Murph
    Darren Murph
    08.20.2008

    Japan's not hurting for trains, but what's the addition of another going to hurt? Senyo Kogyo and Senyo Kiko have jointly announced plans to construct a test line for an energy-saving urban transportation system this October. Dubbed Eco Ride, the "roller coaster-like" system in Chiba Prefecture will operate "using the height difference on the railway," and furthermore, there will be drive units (complete with clanks and clangs, we bet) "installed at various points on the railway so that the Eco Ride can obtain the potential energy to run." Reportedly, Eco Ride would likely remain just a short-distance transportation system even if expanded, but no matter how you slice it, it sure beats taking the Segway to work.

  • Olympic gold medalist credits Wii with helping him mentally prepare

    by 
    Darren Murph
    Darren Murph
    08.13.2008

    Look folks, we won't deny that hardcore usage of the Wii could result in weight loss, but we have all ideas Japan's Kosuke Kitajima relied a lot more on swimming laps religiously and eating a set diet than playing Mario and Sonic at the Olympic Games. Nevertheless, the Olympic gold medalist, who snagged said medal in the men's 100-meter breaststroke earlier this week, did mention that he used the game to prepare his mind. "See, Mario does the breaststroke," he stated, "and thus, it's perfect mental training for envisioning the actual Olympic hall." We'd say that's being mighty generous, but whatever gets you to the other end first, right?[Via Joystiq]

  • 65-inch "digital posters" catch eyes in Tokyo train station

    by 
    Darren Murph
    Darren Murph
    07.15.2008

    Utilizing big honkin' displays for advertising purposes is nothing new, but East Japan Railway Company (JR East) and East Japan Marketing & Communications have decided to try "digital posters" out for reference. In short, ten 65-inch Sharp PN655R LCDs have been installed within "the internal concourse on the first floor of Tokyo Station's Yaesu South Entrance," and folks who stroll by can get a glimpse of whatever (the image changes each minute) in stunning 1080p. The goal here, as you might imagine, is to "evaluate the advertising effects of still image ad posters using large LCD panels displayed in a relatively busy gateway." If you're anxious to lay your eyes on the installation, you'd better hurry, as there's no guarantee that they'll remain after September. At least the video posted after the jump is forever.

  • PSP beating DS ... on New York subway trains

    by 
    Chris Greenhough
    Chris Greenhough
    06.25.2008

    The poor PSP has spent most of its life getting kicked in the teeth by the rampaging DS in all major regions; even taking into account its recent strong performance in Japan, there's no doubt that Sony's machine has come in a firm second place. But look, here comes MTV's Stephen Totilo, and he's bearing good news for Sony executives everywhere: the PSP is the most popular handheld in New York City! Well, alright, on the New York City subway. Okay, on the New York subway's "C Train". Hey, the little victories count as well!Totilo reached this summary through the simplest, most non-scientific method ever: over the course of a year, he mentally tallied up how many of each handheld he saw played on the subway, and eventually counted 67 PSPs, 44 DSes, 6 Game Boy Advances, and 0 Gizmondos. While he treats his findings light-heartedly (as you should), Totilo concludes that this preference for the PSP is due to the typical subway commuter being older and having a higher disposable income and being on the same subway train as Stephen Totilo.It's a very specific survey.

  • Huxley video expands on non-combat areas

    by 
    Chris Chester
    Chris Chester
    06.25.2008

    We have to concede, we were not terribly impressed when we got wind of some of Huxley's non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of clomping around a barren cityscape left us barely able to keep our heads up. We were much more impressed with the recent cinematic trailer for the game, but it did little in the way of explaining how Huxley was going to change the way we play MMOs.Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that Huxley's success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.

  • Brain fitness software market is very fit

    by 
    Kyle Orland
    Kyle Orland
    03.12.2008

    Say what you will about Nintendo, they know how to create new market segments. Case in point, the SmartBrains "State of the Brain Fitness Software Market 2008 report" which cites the Nintendo's Brain Age games as a key driver in growing the brain fitness software market to a $225 million industry, up 125% since 2005.Though Brain Age games dominate the $80 million consumer segment of the market, the game has also been a key inspiration to the 20 companies that create similar brain training tools for everything from sports teams to the military. The various brain training products have been used in over 400 elder care facilities and five successful randomized clinical trials. One product even gained FDA approval for use in stroke rehabilitation. We just hope those stroke patients don't have an accent.[Via BoingBoing]

  • Maglev, diesel-electric trains vie for support in US desert

    by 
    Darren Murph
    Darren Murph
    02.27.2008

    Although the mention of a magnetically levitating train outside of US borders won't grab too much attention, saying that phrase here most definitely perks up ears. Sure enough, a maglev project that would shuttle folks from Disneyland to Las Vegas at up to 300 miles-per-hour is now jousting with a cheaper diesel-electric alternative (dubbed DesertXpress) for support. Reportedly, the latter would cost "just" $3- to $5 billion to construct -- compared to $12 billion for the former -- but rather than escorting folks from Anaheim or even Los Angeles, its origin would be planted in Victorville, California. Still, the trip from there to Vegas would only take three to four hours including the 1.5 hour drive to Victorville, but that still doesn't sound nearly as nice as "well under two hours" for the maglev. As it stands, there's quite a bit of red tape to wade through before either option goes forward, but kicking back on a whizzing train sounds an awful lot better than staring at pavement and blasting the air conditioner for five or so hours.[Via Gadling]

  • Rent a free DS on the bullet train

    by 
    JC Fletcher
    JC Fletcher
    02.08.2008

    var digg_url = 'http://www.digg.com/travel_places/Japan_paving_the_way_for_travel_once_again'; Want to make sure you don't look like too much of a tourist in Japan? Make sure you bring a DS on the train! However, if you forget yours or need a DS for a family member, JR East is starting a new program that will serve your needs. From February 14th through March 28th, the company will make 20 systems per day available for free loan to Shinkansen (bullet train) passengers on the Hiroshima/Tokyo route.The lucky passengers will be able to select two games along with the DS, and keep them all for three days. The goal is apparently to regain some marketshare from airlines, who offer faster fares. It sounds perfect to us -- if you've got a DS to play, the extra captive time becomes a positive.

  • WiFi trial comes to San Francisco's BART trains

    by 
    Darren Murph
    Darren Murph
    02.02.2008

    Merely hours after hearing that a contactless payment trial was going live on San Francisco's BART, along comes word that a test of a slightly different nature was also underway on the very same public transportation system. Reportedly, a recent Wi-Fi Rail installation on a select stretch of track proved that WiFi could be delivered to passengers at around 15Mbps -- up and down -- and if things go smoothly, the firm hopes to get its technology onto all sorts of rail systems across the globe. Unfortunately, there doesn't look to be any firm plans for the trial to stick on BART, but who knows, keep on refreshing that nearby network list on the morning commute and you might just get lucky.

  • WiFi coming to Massachusetts commuter trains

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.27.2008

    It's coming to planes, so it was bound to make its way onto trains. According to a report, a 45-mile commuter railroad line in Massachusetts is about to get a WiFi upgrade, bringing wireless connections to more than 18,000 passengers across 17 stations. Utilizing Sprint's EV-DO service, this will be the largest deployment of train-based WiFi outside of Europe and will bring access to 45 coach cars in the line. "There is not one commuter rail system in the country that has this right now," said Kris Erickson, MBTA deputy chief of staff, adding, "We know there are going to be some technical glitches, but we want to get in there and test it in a real environment and get a much better idea how to do it." The plan is to eventually bless all 13 commuter lines in Massachusetts with wireless capabilities, thus allowing networked games of Sid Meier's Railroads! to actually be played while on a railroad.[Via Wi-Fi Networking News]

  • Iwata: Wi-Fi to get expanded this year

    by 
    David Hinkle
    David Hinkle
    01.07.2008

    Nintendo head honcho Satoru Iwata recently conducted an interview where his comments regarding Nintendo's Wi-Fi Connect were pretty darn interesting. While the dreamer in us was hoping for a retooling of the useless Friend Code system, such is not the case. What Iwata hopes to do is expand how the DS is used to access information, such as possibly downloading surrounding map data after getting off of a train. The idea of being able to do things such as this with your DS is something we definitely can get down with, but we wonder about the execution. The homebrew community can definitely come up with applications to cater to these needs, but an official Nintendo solution, a kind of "all-in-one" thing would be great. Get on it Nintendo, we need more excuses to carry our DS everywhere.[Via Nintendic]

  • Man follows GPS directions onto train tracks, into dummy hall of fame

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.04.2008

    Once again proving that "people be stupid," a Bedford Hills, New York man allowed his GPS to navigate him onto train tracks... while a train was approaching. Entering a long line of folks like Cherry Tree Guy and the Narrow Lane Invader, this mentat in question apparently followed directions to "turn right" onto a set of tracks, which he then inexplicably became stuck on. Upon noticing the speeding locomotive heading towards his car, the man jumped out of the vehicle and tried to warn the engineer by waving his arms frantically -- to no avail. The train slammed into the truck at 60 MPH and pushed the vehicle more than 100-feet, damaging 250-feet of track. The man was unharmed, though we understand his ego has filed for divorce.[Thanks, Dr. Mark]

  • Japan gets official on plans and details for world's fastest maglev

    by 
    Donald Melanson
    Donald Melanson
    01.01.2008

    We'd already heard about Central Japan Railway Company's not-so-near-term intentions to deploy a speedy new maglev system in the country, but it looks like it's just now getting official with things, and it's still promising to have it up and running no sooner than 2025. By then, there should be 180 miles of track stretching from Tokyo to central Japan, which'll accommodate a maglev train capable of topping out at 310 miles per hour, apparently making it the world's fastest. That, as you might have guessed, comes at a fairly hefty cost -- $44.7 billion, to be specific -- which makes some similar, but decidedly less speedy systems pale in comparison. As The Register points out, however, while Japan's train will be the fastest maglev system, it won't quite keep up with the fastest conventional trains around, or whatever else might be around in the year 2025.[Photo courtesy of FYS]

  • Three carriers now offering service on Boston's subway

    by 
    Chris Ziegler
    Chris Ziegler
    12.27.2007

    It seems that one of the last few cellphone-proof havens in the world is giving in at a fairly brisk pace now, with New York most notably committing to adding phone service in train stations. After a couple of aborted attempts in years past, Boston's T has now signed up to do the same with AT&T lighting up service in four stations this week (Verizon and T-Mobile did the same earlier this month). Though your call's currently going to drop as soon as the train leaves the station, the plan is to eventually blanket tunnels and other stations -- assuming carriers see that customers are using the service and are willing to foot the bill. The transit authority has wisely already put up signs in trains encouraging folks to keep calls quiet and quick, though with any luck, the racket of the trains and the crowds will limit most usage to data and texting anyhow.[Via textually.org and ITBusinessEdge]

  • JR Tokai plans maglev railway for Japan, won't open until 2025

    by 
    Darren Murph
    Darren Murph
    12.26.2007

    So here's the good news: Central Japan Railway Company (JR Tokai) has announced its intentions to construct a swank maglev railway in Japan. The bad news? It's not scheduled to open until 2025. Reportedly, JR Tokai will be coughing up around ¥5.1 trillion ($44 billion, give or take a few mil) of its own change to build the system that will stretch between the "Tokyo metropolitan area and the Chukyo region, with Nagoya at the center." Of course, we're all going to be cruising around in personal flying saucers in a decade anyway, so we wouldn't be too worried about the wait.[Image courtesy of FYS]

  • Train Training -- for real this time

    by 
    JC Fletcher
    JC Fletcher
    12.13.2007

    The last train-related training software we saw was marred by a bunch of weird dating-sim nonsense. It was only a matter of time until another, more purely train-oriented educational game came along. A matter of two days, to be more precise. The latest train-training game from Taito couldn't be less dating-oriented.Tetsudou Zeminaru JR-hen (JR Railroad Seminar) is a program designed to teach you about Japan Rail's trains and railroads. It contains over 1500 quiz questions, along with a huge database of information about the trains, as well as an encyclopedic glossary of railway-related terms. You know, just in case you accidentally bought this game but weren't insane about trains.

  • Germany gearing up for maglev railway

    by 
    Darren Murph
    Darren Murph
    09.27.2007

    While folks living near Shanghai are already enjoying the luxuries of a maglev (magnetic levitation) railway, Germany is getting set to build a similar line to shuttle citizens from Munich's city center to its airport. The €1.85 billion ($2.61 billion) project is finally on track to become a reality after securing the necessary funding, and it should be able to whisk travelers around at nearly 310 miles-per-hour when it's complete. Sadly, there's no word as to when the Munich service will launch, but at least we're moving in the right direction, eh?[Via Slashdot]

  • Promotional Consideration: Underground Brain Training

    by 
    Eric Caoili
    Eric Caoili
    08.26.2007

    Promotional Consideration is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.Those of you lucky enough to live in a city with a rapid transit system have likely seen at least one ad for a handheld game during your commutes. After all, what better audience to advertise a portable title to than people who're trapped in a high-speed steel car full of strangers while they wait to be ferried from one spot to another? In honor of Brain Age 2's release in the states last week, we'll be looking at a few ads we found for Nintendo's educational software that've appeared in transit stations in countries like Canada and France. Join us past the post break for this week's edition of Promotional Consideration.

  • Teenager hit by train whilst texting, somehow survives

    by 
    Darren Murph
    Darren Murph
    08.23.2007

    Granted, this isn't the first run-in we've seen involving trains and an SMS-minded individual, but the former story certainly didn't involve a train coming into contact with a human. This time, however, an 18-year old Ohio resident managed to get carted away from a devastating collision after being struck by an oncoming locomotive. The kid apparently waited for one train to pass, but rather than double-checking for anything coming in the opposite direction, he simply forged ahead. Consequently, he was thrown 50-feet and knocked unconscious mid-sentence, but is thankfully recovering in a Cincinnati hospital.[Via Switched]