tremor-totem

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  • Totem Talk: Patch 4.0.6 for elemental shaman

    by 
    Sarah Nichol
    Sarah Nichol
    01.18.2011

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Get some Fulmination with your Lightning Bolts! Sort the shocks from the flames with Totem Talk: Elemental, brought to you by Sarah Nichol, otherwise known as Pewter from The 'mental Shaman and the Obscurecast podcast and founding member of TotemSpot. Ah, the sweet smell of wipes. How I have missed them. My guild stepped back into 25-mans this week, and I am so glad to be back. Every time I take a break from regular raiding, I need a week or so to truly get on top of my game. The muscle memory needs time to return, and I have to learn the steps to the new dances in a way that makes sense to me. Figuring out a good time to use Spiritwalker's Grace, the best time to unleash my fire elemental ... These are the sorts of details I love figuring out for myself, and the satisfaction of returning to 25-man raiding has been great stress relief after a hellish week. The return to raiding has also confronted me with the state of elemental DPS in general. I am aware that the gap between myself and the front-runners is down to personal error (a lot of the time) and someone has to be in the middle of the pack. In fact, the middle of the pack is a mighty fine place to be. Those State of DPS numbers only show results for the top 40 and top 200 parses, and being in the middle of the pack isn't what is alarming. What often raises eyebrows with these sorts of comparisons is the difference between the top few specs and the middle of the pack, not the placing on the scale, so I can understand why some players are upset. It isn't being middle of the pack; it's the magnitude of distance between yourself and the front-runners. Personally, I'm not too worried. I need to sort out my own mistakes first, and it's important not to forget that things change. So, is patch 4.0.6 going to ease the pressure a little? A very small amount. The change that has made me smile most so far is the fix for the graphic bug that hid Elementium Stormshield when it was in the resting position. I'm glad to see Quality Assurance Goblins got it right on that one.

  • Patch 3.1 PTR Priest glyph changes thus far

    by 
    Alex Ziebart
    Alex Ziebart
    02.27.2009

    One of the things Patch 3.1 is supplying in spades is glyphs and glyph changes. Every class is getting a ton of them, and it's really hard to keep up with them there are so many. Priests are coming out alright so far through the whole process, with a lot of our current glyphs being improved and our new glyphs being legitimately useful, if situational. Let's see what's new, shall we? Glyph of Fade - Reduces the cooldown of your Fade spell by 9 sec. (Old: Increases the duration and cooldown of your Fade spell by 50%.) This is massively better than what it was previously, and I suspect that this will become a popular Shadow Priest glyph in PvP. Two points in Veiled Shadows plus this glyph means a 15 second cooldown on Fade. Every 15 seconds, a Shadow Priest will be able to clear all movement impairing effects, assuming they have Improved Shadowform. That's pretty friggin' sweet.

  • Several hotfixes now live

    by 
    Allison Robert
    Allison Robert
    02.20.2009

    I caught this a bit late, but Bornakk wrote into the Service Status forums Wednesday night to provide a list of hotfixes concerning Jewelcrafting, Shamans, Rogues, and Death Knights that have been applied to the live realms: Icy Prisms are now unique; they cannot be mailed but can still be traded. The Rogue ability Mutilate now does its appropriate damage based on talents. Raise Dead now properly detects the presence of Corpse Dust in your inventory. The Glyph of Windfury Weapon will not apply additional attack power. A Grounding Totem is now properly destroyed even if the grounded spell did not do damage. Tremor Totem now properly pulses every 3 seconds. Crippling Poison now has a PvP duration of 10 seconds. Wound Poison now has a PvP duration of 10 seconds.

  • 10 things a new Shaman should know about fighting casters

    by 
    Natalie Mootz
    Natalie Mootz
    06.18.2008

    Here are some tips every new shaman player should know. Casters can be some of your easiest kills, whether in PvP or PvE because Shock is your middle name and spell interruption is your game. Earth Shock, baby! At level 4 you'll get Rank 1 of this spell. Its cooldown is 6 seconds, just like all your shock spells. Keep Earth Shock (Rank 1) somewhere on your toolbar in addition to higher levels of the spell. It only uses 30 mana and it still stops an enemy in mid-cast just as effectively as higher ranked versions of the spell. Mages can be taken down easily if you're quick to get close to them and stop them from casting Frost Nova. Pound them quickly, continuing to shock them when casting. Level 24+ Mages and level 32+ Priests can stop your Lightning Bolts with Counterspell or Silence. Although both of these spells will impact your casting for up to 8 seconds, remember that shock spells are instant cast and can't be interrupted. In the case of Mages' Counterspells, their silencing effect only stops one school of casting. So if they hit you during Lightning Bolt (a Nature spell), you can still cast your Flame or Frost Shocks, but not your Earth Shock. You can also drop Searing Totem for damage. After the jump, five more tips for shamans against casters.