trillion

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  • Reuters/Rex Curry

    Amazon is the latest $1 trillion tech company

    by 
    Jon Fingas
    Jon Fingas
    09.04.2018

    Apple's status as the only public trillion-dollar company didn't last long. Amazon has been flirting with a $1 trillion market cap throughout trading on September 4th, passing the symbolic milestone in the morning. It reached the figure through a relatively recent surge, CNBC pointed out. While Apple reached $900 billion eight months earlier, Amazon's stock price has been climbing steadily throughout most of 2018 and has thrived since a record-setting Prime Day in July.

  • PIERO CRUCIATTI via Getty Images

    Apple is now a $1 trillion company

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    08.02.2018

    Apple's success hit a new milestone today: It's the first publicly traded trillion-dollar American company. Yesterday the firm announced an adjusted (higher) share count, and by this morning the stock price was rising with news that the company had almost hit the trillion-dollar mark. As spotted by 9to5Mac, the iOS Stocks app (pulling from Yahoo Finance) declared it had crossed the threshold this morning, but Google Finance didn't agree. The stock price was hovering around $205 per share earlier today and has steadily rose as the trading hours pass, with CNBC reporting that stock price temporarily hit the $207.05 per-share needed to hit the record-setting market cap before falling back.

  • Will Apple hit a $1 trillion market valuation?

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    08.21.2012

    A maelstrom of headlines hit the internet yesterday claiming Apple was the most valuable company in history now that its market cap hit $622 billion. While this may not be true once you adjust Microsoft's 1999 record-setting value of $618.9 billion for inflation, the bigger question we should be asking is whether Apple will climb past $1 trillion. According to a report in AppleInsider, analyst Brian White of Topeka Capital Markets believes Apple is only at the beginning of its climb and will march its way upward to surpass the $1 trillion mark. He points to Apple's upcoming product launches and notes that the company has a lot of room to grow in its current markets. White points to recent IDC estimates, showing that Apple only controls 4.7 percent of the PC market and 64.4 percent of the mobile phone market. Based on these observations, Topeka Capital Markets is sticking with its 12-month price target of $1,111.00 for Apple's stock (AAPL).

  • EVE players abuse faction warfare to produce trillions of ISK

    by 
    Brendan Drain
    Brendan Drain
    06.22.2012

    If there's one constant in the EVE Online universe, it's that the players can never be underestimated and every care must be taken to make sure systems can't be abused in unintended ways. In 2009, a handful of players figured out how to artificially boost the number of valuable faction warfare loyalty points rewarded for completing missions and farmed enough ISK to build a titan. That record was completely blown out of the water today as five EVE players revealed how they'd generated five trillion ISK using game mechanics introduced in the Inferno expansion. Inferno added a new reward system for faction warfare that gave players loyalty points for enemy ship kills based on the value of the destroyed ship and cargo. A bug was found that rewarded players for both the destroyed and surviving cargo, even though surviving cargo could be recovered. GoonWaffe pilot Aryth and four friends began destroying their own freighters full of minerals to cash the minerals out into loyalty points, which were then used to buy items for sale. When CCP discovered this bug and fixed it, the group manipulated the market price of one of the game's least-purchased items up to a huge number. When the price index for the value of that item updated, the players began destroying haulers full of them to generate billions of loyalty points for almost nothing. The points were cashed out into items for sale on the market, producing a total profit of over five trillion ISK. The abuse has not yet been declared an exploit, but CCP has fixed the issue and is still investigating it. At current market prices, five trillion ISK is enough to buy around 10,000 30-day game time codes worth a total of $175,000 US.

  • World sends 107 trillion emails in 2010, most of them about enlarging your stock portfolio

    by 
    Vlad Savov
    Vlad Savov
    01.15.2011

    Hold on to your seats, stat lovers, 2010 is about to hit you with the full force of its quantifiable web exploits. Web monitoring site Pingdom reports that last year we all sent 107 trillion emails to our loved and unloved ones, which breaks down to 294 billion per day, though only 10.9 percent of those weren't spam. There are now 1.88 billion email users around the globe and when they're not too busy communicating, they're surfing one of the net's 255 million total sites (21.4 million of which are said to have arrived in 2010). The compendium of numerical knowledge wraps up with a look at social media, where Twitter still has a way to go before catching up with email -- there were only 25 billion tweets last year -- but continues to grow like mad, having added 100 million users during the year. Facebook added even more, 250 million users, and its thriving population is sharing 30 billion pieces of content (links, pics, video, etc.) each and every month. This isn't madness, this is the internet.

  • Nintendo reports fiscal year sales of 1.83 trillion yen

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.07.2009

    Though we normally reserve the word "trillion" for flippant exaggeration, we believe its use is quite serious in Nintendo's fiscal report, explaining how it fared during the year ended March 31, 2009. In a few words: very well. In a few figures?1.83 trillion yen ($18.55 billion), 555 billion yen ($5.63 billion) and 279 billion yen ($2.83 billion). That would be sales, operating profit and then net profit, all marking increases over last year's results. Indeed, Nintendo states that sales rose by 9.9 percent, with operating profit up 14 percent and net profit up 8.5 percent. During the period, 26 million Wii units are said to have been sold, trumped by an impressive 31 million DS systems -- the combined software units for both platforms totalled 401 million units (almost a 50/50 split!).As for the coming fiscal year, Nintendo predicts to shift another 26 million Wiis (along with 220 million pieces of software), 30 million DS units and a further 180 million units of DS software. The only bad news in all of this is that we're unable to travel back in time and show this information to our past, post-N64 selves.