triptych-games

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  • Triptych Games, Borderlands 2 DLC dev, Kickstarts 'Fuzzy Slaughter'

    by 
    David Hinkle
    David Hinkle
    02.09.2013

    If you've played the Borderlands 2 DLC campaigns Sir Hammerlock's Big Game Hunt or Captain Scarlett and Her Pirate's Booty, then you're familiar with Triptych Games – even if you didn't know it. Triptych was behind those two DLC campaigns, and helped out on Duke Nukem Forever and its Doctor Who Cloned Me DLC. Now the studio is seeking funds through Kickstarter for an original project called Fuzzy Slaughter.Fuzzy Slaughter is a 3D co-op beat-em-up for up to four players, starring a cadre of critters on a journey to take down the evil PITA! sandwich chain responsible for farming said critters for their delicious meats. The combat itself is combo-driven, with a suite of juggle, air and ground attacks, and throwing. An in-game currency system will finance all player progression and unlocks.Triptych Games is looking to launch on Steam for Windows PC, with a goal of $50,000 needed through Kickstarter. As of publishing this story, the drive currently has 39 backers and a total of $955 pledged.

  • Sir Hammerlock's Big Game Hunt DLC review: Dapper downer

    by 
    David Hinkle
    David Hinkle
    01.22.2013

    Sir Hammerlock's Big Game Hunt is the latest add-on campaign for Borderlands 2, developed by Triptych Games. Whisking players away to the savage lands of Aegrus, Sir Hammerlock wishes to engage in exotic game hunting but, much to no one's surprise, things don't go according to plan.Actual game hunting and general mustachioed antics take a backseat to the machinations of the evil doctor Nakayama, who's trying to create a clone of Borderlands 2 villain Handsome Jack aboard his massive downed ship. The DLC takes place after the campaign, with enemies around level 30 and up. With a local tribe of psychos under Nakayama's mind control, there isn't much big game hunting going on at all.In fact, dashed expectations is the underlying theme of Sir Hammerlock's Big Game Hunt. The DLC spends a lot of time building tension for a conflict with Nakayama which resolves itself in an unsatisfying, anti-climactic event that comes off as more insulting than humorous. When it's finally time to take on Nakayama, players are given the proverbial shaft and then the credits roll.%Gallery-173865%

  • Duke Nukem Forever review: Fail to the King, Baby

    by 
    Randy Nelson
    Randy Nelson
    06.10.2011

    The year was 1997, and I'd just begun writing about video games professionally. Like most of my fellow gamers, I was pretty excited when 3D Realms announced that it was working on a sequel to Duke Nukem 3D, the runaway PC hit that it had released just a year before. At my first E3, a year later, I saw the game running for the first time. Now, just as my 14th E3 has come and gone, I'm sitting at my computer having finally played the finished Duke Nukem Forever. Yet it feels like I'm still in 1998. That's because DNF is, for better but mostly worse, perpetually stuck in the late 1990s. For all the delaying, the stalling, the drama surrounding the game, it's tough to say if any part of it has actually benefitted from the more than a decade of development. What has, at long last, been committed to a disc and placed into a box might have been alright a dozen years ago, but by today's standards it simply doesn't hold up.%Gallery-126036%

  • Duke Nukem Forever interview: An end in sight

    by 
    Ben Gilbert
    Ben Gilbert
    10.29.2010

    Duke Nukem Forever might actually be completed and released -- but like most everyone, I won't be convinced until the final product is in my hands. During a recent press event, I played through the same demo we saw at PAX and spoke with 2K Games senior producer Melissa Miller, who did her best to reassure me that the game might actually, maybe, seriously come out. "It's really amazing when you think about it, because these guys -- along with everybody else -- thought Duke Nukem was dead," Miller recalled of one of the current developers, Triptych Games, which was founded by nine ex-members of 3D Realms. "And they were a group that just said, 'No, we're not gonna let this stop.'"