turn-mechanics

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  • The Daily Grind: Would you welcome more games with turn-based combat?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.16.2012

    There have been a lot of MMOs over the years with a lot of different combat systems, but the vast majority of these systems occur in something resembling a real-time system. There's no pausing the battle, no stopping and considering your options, just timing your abilities and watching buffs tick down in terms of minutes and seconds. But that's not the only way to manage a game engine. Pirate101 is embracing turn-based combat, allowing players more time to plan moves and consider options. Other games have played in the turn-based waters before, but they've always been quieter titles. For some, the idea of a battle in which you take strictly ordered turns will seem like a boring slog, especially if you have to wait for that one guy in your party who always takes forever to enter a command. On the other hand, the turn-based setup can lead to some great strategies based upon your tactical planning rather than your reaction speed. Would you enjoy more games with turn-based combat, or do you prefer it stays in a few niche offerings? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!