turn-off-xp

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  • Four simple steps to get started with twinking in PvE or PvP

    by 
    Olivia Grace
    Olivia Grace
    01.03.2013

    Twinking doesn't have to be about PvP. This common misconception likely emerges because a lot of twinking information sites focus on PvP. But, twinking, while definitely great fun in a PvP context, is prevalent in PvE too. What is twinking? Well, it's simply focusing your gameplay and gearing efforts on a different level than the maximum. Popular PvP twinking levels are based around arena brackets, which are only accessible at certain levels. 70, 80-84 and 85 are the brackets as they stand for arena, and PvE twinking largely follows these brackets. For PvP, there is also the level 19 "bracket", which is hugely active thanks to the free-play accounts. Turning off your XP While not strictly necessary if you're only planning to twink temporarily, this is really important if you want to take your twinking seriously. If you accidentally ding, you're going to bump yourself out of your bracket, and there's no going back. To turn off your XP gains, visit Slahtz for the Horde and Behsten for the Alliance. They're located in Orgrimmar and Stormwind respectively, and will stop you earning XP. Don't worry, though, you can turn XP back on if you change your mind for a few gold. Another approach some might take is to simply not upgrade their account to the next expansion. Since Blizzard changed their character policy to allow players to play any race, not owning expansions beyond Wrath is less restrictive than it used to be, although the monk class will still be unavailable. Edit: Cynwise enlightened us that a recent change means you need XP on for arenas. Don't forget to switch it off again afterwards! Thanks Cynwise!

  • Tom Chilton talks about 3.2 and the future of World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    07.06.2009

    Videogamer.com has a nice long interview with World of Warcraft Producer Tom Chilton about everything from patch 3.2 and the Argent Tournament to the future of the game at large. They caught up with him at the Warcraft Regional Finals 2009 tournament in Germany this past week, and in part one, he talks about the upcoming patch and what Blizzard is expecting to get out of it. He says the Isle of Conquest battleground is their most "epic-feeling" instanced PvP setting since Alterac Valley, and that they want it to feel nuts, with players fighting each other via air and land. He also mentions Arena, and says that it was originally designed to be "a fun side PvP activity" that they went a little overboard with during Burning Crusade. Finally, he talks about twinks, and says that neither Blizzard nor twinks, apparently, want to see other players crushed by those who have the time or money to max out their low level characters. Even twinks, says Chilton, want to see competition against each other, and the option to turn XP off will let them do that. I'm not sure I agree with that last one -- many twinks seem to beef their characters up just for the chance to lay waste to "normal" players, but Chilton says Blizzard believes otherwise.The second part of the interview is more general -- he talks a little bit about the next expansion (with the same speculation we've already heard: Gilneas, the Maelstrom, the Emerald Dream), and says that designing a race is tougher on artists, but designing a class is tougher on designers. He admits that because we had a new class in Wrath, it's unlikely we'll see another class so soon in the next expansion, but "not impossible" of course. And he does note that Blizzard tries to "pre-seed" the races before they use them as playable races, so if they are adding in races, chances are we've already seen them (which, you may note, wasn't strictly true with the Draenei in BC). Finally, he talks about the future of Blizzard's MMO in general, and says it's still wide open to them: they plan for the game to last for years, and what they do between now and then, whether that be more expansions, microtransactions, or even a free-to-play model, will have to depend on what they want to do at the time.Very interesting interview. Chilton doesn't really reveal anything, but you do get the sense that save for a very skeleton plan of one or two years in the future, Blizzard is really playing it fast and loose with World of Warcraft. Even he admits that the game may look very different, depending on how things go, in another four years from now.