twin-blades

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  • Windows Phone 7 review: Twin Blades

    by 
    Andrew Yoon
    Andrew Yoon
    10.20.2010

    Twin Blades is so, so pretty. It's the kind of game you want to love, just because of its impeccable production values. Take a gun-toting nun, throw in an endless supply of zombies, and you should have a recipe for hours of fun. Unfortunately, Twin Blades suffers from design that's as intelligent as the enemies that inhabit it. After setting off from your cathedral (the only safe place in town, apparently), you go on a quest to murder every zombie in your path. The first level introduces you to the basics. Shooting your pistol reduces your ammo meter (represented by the blue orb), but using your scythe to cut down enemies will fill that back up. Zombies spawn from the ground, but they're rather unintelligent. They can spawn around you, forcing you to shoot and jump your way through. It's pretty cool at first ... But then you see that every level in the game plays in exactly the same way. There's no platforming, no enemy variation, and no need to ever change your strategy. You'll want to upgrade your weapons and health, which requires a large amount of grinding. But don't worry, the game will force you to replay (and replay, and replay) levels over and over again, doing the exact same thing. The gameplay isn't compelling to warrant a repeat visit, even in short bursts. Respite comes in the form of the game's three bosses, the latter two which actually involve puzzle solving! Unfortunately, the cumbersome virtual D-Pad controls make it difficult to avoid fast-moving attacks. You'll find yourself figuring out ways to exploit the AI to win, instead of using actual skill ... provided you have the patience to make it that far. It's unfortunate that such a gorgeous game has such shallow, uninteresting gameplay. Even though it's only $3, I expected much more of a "real game" experience out of Twin Blades than what it ultimately offered. See also: Windows Phone 7 launch games reviews hub This review is based on a retail Samsung Focus provided by Microsoft and AT&T.

  • Eye-popping iPhone hack-n-slash Twin Blades coming to XBL Indie Games

    by 
    Randy Nelson
    Randy Nelson
    12.18.2009

    click to enlarge Recently released for iPhone / iPod touch, French indie dev Press Start Studio's side-scrolling homage to classic hack-n-slashers (and really big guns), Twin Blades: The Reaping Vanguard, is making the unlikely leap onto Xbox 360 via Xbox Live Indie Games. It's not the deepest game, though it has been hailed as a technical showpiece for Apple's devices due to its crisp, beautifully animated 2D graphics. Players (controlling an awfully violent nun) hack and shoot their way through advancing waves of the enemy flavor of the decade, zombies. There are skill and weapon upgrades, the latter including flame throwers and mini nukes. A 99¢ download on iPhone, the 360 release of Twin Blades will be priced at 240 ($3) and, so as not to miss a crucial marketing opportunity -- the traditional holiday ritual of decapitating zombies while dressed as a nun -- is slated to land on the Xbox Live Marketplace before December 25. Press Start plans to release DLC for the game down the road, including new levels and bosses. Check out the gameplay trailer after the break. %Gallery-80582%