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  • IndieCade 2011: Sissy's Magical Ponycorn misconceptions

    by 
    Mike Schramm
    Mike Schramm
    10.09.2011

    Sissy's Magical Ponycorn Adventure may be one of the weirdest anomalies in gaming lately -- it's a LucasArts-style point-and-click adventure game that was actually designed by someone who wasn't even alive when any of those games were released. 5-year-old Cassie Creighton designed the game with her father, Ryan, at a Toronto game jam, and when it was published online, it started spreading like wildfire around the blogs and Twitter accounts of game developers and fans, leading all the way up to its current status as a finalist at this weekend's IndieCade Festival. Dad Ryan Henson Creighton does enjoy all of the attention that his daughter's game is getting, but he told me at IndieCade that he's far from an innocent bystander. "People think that I'm some sort of oblivious dad," he says, "that sort of slammed it together using GameMaker or something, but we actually spent a good chunk of our money building a framework." That framework is called UGAGS, which Creighton originally designed for educational games, and while yes, Sissy's voicework, graphics, and plot were all designed by Cassie, her dad did most of the technical work with his own engine. "Sissy's Magical Adventure was the fourth game we've used it on, and we're using it on a fifth game called Spellirium. So we're not new at this."