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  • Spiritual Guidance: Progression vs. farm, identifying the right raid spec

    by 
    Dawn Moore
    Dawn Moore
    06.13.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers healing for discipline and holy priests, while her archenemy Fox Van Allen handles the shadows (and laundry.) Dawn also writes for LearnToRaid.com, produces the Circle of Healing Podcast. Not a raiding tier goes by where the forums aren't littered with posts from novice healing priests asking why some well-known priest from some high ranked guild doesn't have a cookie cutter talent spec recommended by the community's leading theorycrafters. The post always goes something like this ... "I looked up Lawliesthesiaspec from on the armory today and I just don't understand why she took three points in Inner Sanctum and only two points in Twin Disciplines. Shouldn't she max out Twin Disciplines for the extra healing? Am I doing something wrong? Should I copy that?" Sometimes there is an amusing theory about why the priest has taken the talent, or an accusation that the player must be terrible at the game. Whatever the tone of the post, the question is ultimately rooted in the inability of many players to identify one talent spec from another. Today I intend to fix that so you're all prepared for Firelands in a few weeks.

  • Spiritual Guidance: The greatest Shadowfiend nerf (or maybe buff) of all time

    by 
    Fox Van Allen
    Fox Van Allen
    09.01.2010

    The race to represent the Spiritual Guidance column is turning into a nail-biter. Dawn Moore, writer of the Sunday version, took an early lead due to her natural dual constituencies, holy and disc. Recently, though, Fox Van Allen, the shadow-specced author of the Wednesday column, has taken a statistically insignificant 46-44 percent lead over his rival in the polls. Some credit Fox's well-written, intelligent columns. Others point to the recent discovery of yet five more Shadowfiend-bite-riddled corpses; Dawn supporters all. "Yes we can" is so 2008 -- "... or else" is the new catchphrase for a new decade! Ladies and gentlemen of the shadow priesting jury, I am outraged. Or possibly thrilled. You see, just this past week, Blizzard has done something totally unconscionable. Or possibly ground-breakingly awesome. Of all the tools at the disposal of the shadow priest, there's one I hold in higher regard than most the others: my Shadowfiend. You see, spells like Mind Flay and Vampiric Touch -- they're all just spells. My shadowfiend is more than that. He's a pet. A friend. When I was sick and alone this past week, it was my shadowfiend who brought me a box of tissues and a remote. It was my shadowfiend that brought me a bowl of gnome noodle soup. It was my shadowfiend who rode across yellow- and blue-colored waves of sound to fight the evil dust empire that exists under my coffee table when I look down there and cross my eyes a little so things get blurry. Granted, most of that may have just been a fevered dream or cough-syrup-induced hallucination. The key point stands, however: You don't mess with my shadowfiend. This week's problem: Blizzard's been messing with our shadowfiend. Maybe. I mean, it's possible that Blizzard's been buffing it. I am incensed. Or possibly elated. We'll try out some funky, back-of-an-envelope math after the break to try and sort through exactly what's happening with our beloved shadowfiend and figure out whether or not this is cause for alarm ... or the best thing to have happened to shadow priests in the history of ever.

  • Shadow Priests beaten to death in the Wrath beta

    by 
    Alex Ziebart
    Alex Ziebart
    09.11.2008

    It has taken me a few tries to talk about Shadow Priests today, because I've had a difficult time even wrapping my mind around last night's Wrath Beta patch. It was one of those dreaded "balancing" patches, in which everything and everyone is brutally beaten with nerfs to bring their damage in line. The only problem with that is Shadow Priests were beaten just as hard, if not harder than many other classes, long before we ever had anything resembling competitive damage.Edit: It looks like this is mostly being reverted, so the changes in this content patch were ultimately completely arbtirary and baseless. If you're still curious as to what those changes were, keep reading.Let's look at what this patch had in store for us, shall we? Fade now only has one rank, and it temporarily drops all of your threat. Well, this is good. You can make as many arguments for the old Fade as you want, but it was just dumb. A tiny temporary threat drop that didn't scale was a pain to use, even if it was possible to use. Just because you can use something doesn't mean it's especially effective. I like this change. However...