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  • The Joystiq Indie Pitch: Retrofit: Overload

    by 
    Justin McElroy
    Justin McElroy
    08.03.2010

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Will Storer of WAM! Games. Joystiq: How did you and your company get started? Will Storer: Martin Stone and I were both working freelance after several years at large studios. We both worked together on MotorStorm for the PS3 and we used to chat about games a lot on the way home from work. We then went our separate ways into various other jobs and freelance gigs but kept in touch. We literally decided one night at the pub, lets make a game of our own, something simple, something small, just to see if we could actually make a complete game by ourselves. About five months later Pegzo was released.