wardstones

Latest

  • Enter at your own Rift: Checking out Update 1.3

    by 
    Karen Bryan
    Karen Bryan
    06.29.2011

    The calm before the storm. That's the best way to describe the RIFT screenshot above. As I puttered around and wasted time trying to frame my screenshot from the ideal angle, working that nomad model to his full potential, I was seconds away from a zone event opening up on my head. Instantly, about 50 gigantic desert warriors emerged to attack us for their leader's amusement. And for the next half hour, Fortune's Shore was overrun with warriors, stone golems, and dog people. Fortune's Shore isn't the only place to experience chaos and danger, though. Whatever the Dwarves did in Hammerknell, it's finally caught up with them -- and with all of Telara. Abyssal and Endless Court forces are posing a real threat, and the Ascended are now tasked with repelling the invasions and charging back into Hammerknell. In this week's Enter at your Own Rift, we'll look at a few of the changes from Update 1.3. Read on for a look at tithes, character transfers, trial servers, and towering colossi!

  • Enter at Your Own Rift: Necessary diversions

    by 
    Karen Bryan
    Karen Bryan
    06.15.2011

    I have to begin by saying that I really enjoyed Justin's column last week about the "no quest" challenge. It's actually a philosophy that I've subscribed to for almost a decade now, going back to my first time grouped with a somersaulting Dwarf in EverQuest who advised me to stand against the zone wall in West Commonlands while he chain-pulled spiders and skeletons over to me to kill for experience. Ironically, I've quested more in RIFT than I have in any other MMO. It's not that I find it faster to level; it's that I actually enjoy the lore behind the quests, another area that I have tended to ignore in other MMOs. Questing can be extremely frustrating for me, though, because I'll almost always bump into someone else doing the exact same quests as me, and yet he won't group up and join forces, even with the luxury of the public quest button. So when I reach my limit in trying to politely suggest to people that we group only to get a few grunts in reply, I decide to take a breather from questing and find an outlet for my frustration. PvP would be the natural choice except that I'd get my rear handed to me on a platter, adding insult to injury. Luckily, there are lots of fun little mini-diversions in RIFT that give me an opportunity to burn off some steam and have fun at the same time. In this week's Enter at Your Own Rift, we'll look at a few of them, from prize fighting to centaur racing.

  • Enter at Your Own Rift: A look at Update 1.2

    by 
    Karen Bryan
    Karen Bryan
    05.18.2011

    With a rowdy Dwarven "ha ha, YES!" (does anyone else think that cheer was voiced over by Ed McMahon?) and a flash of coin pouches, Update 1.2 arrived in RIFT this past week. It was a rather meaty update, with new content, some well-deserved zone improvements, and the much-discussed looking for group tool. In this week's Enter at Your Own Rift, we'll take a look at a few notable changes that came along with the update -- for better or worse.

  • Enter at Your Own Rift: A closer look at wardstones and public groups

    by 
    Karen Bryan
    Karen Bryan
    03.09.2011

    What a busy first week it's been in Telara! The first evening of RIFT's head-start was a bit stressful, as players fretted over hours-long server queues and lost playtime. But after that, things settled down, and the forums went relatively quiet as players chased down rifts and fought off invasions. With all of the excitement, though, there are a few things that players might overlook. This week, we're going to investigate a couple of handy tips that you might have missed but that will definitely make your adventures in Telara more enjoyable. Read on to see why public groups are not just for rift invasions and how a little love to your nearby wardstone can make your life (and those around you) much happier.