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  • Would removing legendaries be a benefit for the World of Warcraft?

    by 
    Josh Myers
    Josh Myers
    01.27.2012

    It's very hard to imagine a Cataclysm without legendary items. Despite the fact that it wasn't introduced until six months into the game's existence, Dragonwrath, Tarecgosa's Rest has become a staple item in every progression raiding guild's repetoire. The Fangs of the Father, Golad and Tiriosh, have only recently started to actually appear in game, but every week from now on will see more and more being finished. Coming hand in hand with these legendary items are the issues of imbalance that they cause. In PvE, terminology has started to crop up that puts legendary and non-legendary DPS into two separate categories of competitiveness. Concepts exist such as "enhancement shaman are currently one of the top non-legendary DPS specs..." -- a category that encompasses only 10 of the 22 DPS classes in the game. In PvP, concerns about burst damage have arisen, which was a big factor in the nerf to DTR that came in 4.3. The issues with legendaries Legendaries cause a balance problem, and that's a problem that's been exacerbated by two things in Cataclysm: a horrifically wide spread of specs that can use them, with 12 specs or five classes in total having access to legendary weapons right now, and incredible ease of access to legendaries (for the heroic raider).

  • Encrypted Text: Iconic rogue items

    by 
    Chase Christian
    Chase Christian
    09.01.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we discuss some of the awesome rogue items that help define our class' image. I remember the first time I was ever kicked from a guild. At the time, my main character was my very first rogue, who was a new level 60. I browsed around the realm forums for any guilds recruiting and found one that seemed to fit my schedule. I started raiding with them, and everything seemed to be going great. Well, it was going great, until I decided to argue with a hunter about weapons. The raid had a Core Hound Tooth drop for them in Molten Core, and a hunter had used his DKP to win the item. I saw him walking around Ironforge with it the next day. I argued with him that a rogue should've had first priority for it, since it's one of our main weapons. His stance was that any weapon a hunter could use was a "hunter weapon," or else Blizzard would've made it so that they couldn't use it. His other weapon was an Azuresong Mageblade that he claimed boosted his Serpent Sting and Arcane Shot damage. It turns out he was a high-ranking officer of the guild, and our spat was grounds for a /gkick. Luckily for us, there are a few items in game that rogues can take claim of. These items were designed specifically with us in mind and have become instantly recognizable symbols of our class to everyone.