warhammer-40k-mmo

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  • E3 2010: Interview with Warhammer 40K's Mark Downie

    by 
    Justin Olivetti
    Justin Olivetti
    06.17.2010

    Let's face it: At E3, every studio, game and gadget struggles to be the talk of the show, but there's just so much going on that most exhibits and demos get lost in the noise. Therefore, when buzz erupts to eclipse the noise, it behooves the gamer to sit up and take notice. Warhammer 40k: Dark Millennium Online is buzzing strong right now, like thousands of armored, heretic-hunting space bees, especially after revealing the trailer earlier this week. With the previously secretive MMO out in the open, fans are hungry for any and all details about this entry in the beloved 40k franchise. Fortunately, Massively made fast friends with Vigil's Mark Downie, who was more than happy to spill the space beans about the look of the game, faithfulness to the IP and Warhammer 40k's release window. Buckle up, engage thrusters and hit the jump for the full conversation.

  • Trailer revealed for Warhammer 40k: Dark Millennium Online

    by 
    Rubi Bayer
    Rubi Bayer
    06.15.2010

    THQ and Vigil Games promised to "fully reveal" the Warhammer 40k MMO at E3, and they're standing by that promise. Our first peek at this revelation comes in the form of a brand new trailer, as well as the game's title. var digg_url = 'http://digg.com/pc_games/Trailer_revealed_for_Warhammer_40k_Dark_Millennium_Online'; The trailer for Warhammer 40k: Dark Millennium Online gives us the backstory: demons, aliens and heretics versus man. We get our first look at gameplay as well as the trailer pans through several different battlegrounds. The trailer comes at the same time as a site redesign for Vigil Games, which brings a heavy focus on this highly anticipated game. Follow along after the jump to see the trailer, and keep an eye out for Massively's exclusive interview with THQ and hands-on demo of Warhammer 40k: Dark Millennium Online.

  • THQ says Warhammer 40K MMO doesn't need a million subscribers

    by 
    Rubi Bayer
    Rubi Bayer
    05.06.2010

    We all know game developers love to announce big numbers. A million of this, ten million of that, forty million of the other. No thanks, says THQ -- our Warhammer 40K MMO will be just fine without all that. The Warhammer 40k team is small and very experienced, so they have the advantage of skipping a lot of expensive trial-and-error, moving straight to building the game right. In a recent conference call, THQ's CEO Brian Farrell pointed to the relatively low investment cost of the Warhammer 40k MMO as the reason that they don't need to aim for huge numbers: "We don't need the kind of subscriber levels that people throw around, like a million subscribers, to make a lot of money on this title. If we get anywhere near that level, we'll be making a lot of money." Given the enthusiasm shown by fans of the title, they just might hit those numbers anyway.

  • THQ: Warhammer 40K MMO will profit with 'anywhere near' a million subs

    by 
    Mike Schramm
    Mike Schramm
    05.05.2010

    Speaking during a financial earnings call, THQ CEO Brian Farrell said that the publisher is making a big investment with the upcoming Warhammer 40k MMO, but that if the game nets "anywhere near" a million subscribers, it will pay off. Farrell suggested that the company must spend "at the high-end of what it costs to build a core game" just to get the online title launched. But the return could be high, too: "Presuming that the MMO is successful," he said, "we could have a three-, five-, seven-year-long term revenue and profit driver with that very, very exciting brand." Even if development costs continue to climb as expansion packs and additional post-release content is created, Farrell believes that spending more money on the project is a good sign. Farrell said that "if we're investing a lot over the next five to seven years of the MMO" by adding content, "that means it's doing very, very well." Success doesn't mean you need to reach World of Warcraft numbers, either, according to Farrell. "We don't need the kind of subscriber levels that people throw around, like a million subscribers, to make a lot of money on this title. If we get anywhere near this level, we'll be making a lot of money." The EA and Mythic-developed Warhammer Online peaked out at around 300,000 subscribers by last count, so THQ has a steep hill to climb. But Farrell is convinced the company can do it. "I love the game," he told listeners on the call. "Please come by the booth at E3. I think you'll like what you see."