whale-shark

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  • WoW Archivist: WoW's most terrifying monsters

    by 
    Scott Andrews
    Scott Andrews
    10.25.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Hallow's End is once more upon us. Last year, the Archivist uncovered WoW's most terrifying secrets. But much of what's terrifying in WoW is right in your face, trying to eat you, or stomp you, or shatter your mind with madness. Let's take a look at the scariest bad guys from every era. Mrrglrlrlrmgrrr: Monsters of classic WoW Murlocs To some, they're adorable, misunderstood frog people. To others, they are the amphibious stuff of nightmares. In vanilla WoW, it was nearly impossible to fight a lone murloc. Their tight-knit societies and tendency to flee meant fighting one murloc often evolved into fighting two -- or twenty. A good many early players found themselves torn to pieces by slobbering murloc hordes. Some still shudder when they hear that distinctive battle-cry. Sons of Arugal I'm not sure how Arugal managed to father so many sons while tucked away in the tower of Shadowfang Keep, but the guy certainly got around. Horde players questing in Silverpine Forest lived in dread of these elite worgen, who always seemed to aggro at the worst possible time. That damn Lurker in the water leading up to the Wailing Caverns entrance For me, this one is personal. In vanilla, fighting your way to the Wailing Caverns entrance was like a mini dungeon run all by itself. One of the caves had a small but deceptively deep pool of water. During my first trip there, I decided the water was a safe place to fire from while our tank scooped up the locals. (It was a habit I picked up.) Then something large and unknown rose up from the darkness and bit me. I've never gone for a swim there since.

  • Cataclysm Post-Mortem: Vashj'ir

    by 
    Mathew McCurley
    Mathew McCurley
    06.15.2011

    Alex Ziebart and Mathew McCurley (that's me) decided to give each Cataclysm zone the once-over now that we're many months out from the release of the expansion. In this post-mortem series, we'll examine (in our own opinions and words) what worked and what didn't work in terms of story, quests, and overall feel for the zones and the cool moments that dotted the landscape. Join us for a discussion about Cataclysm's new level 80 to 85 content and what made the cut as the most compelling experiences. The Sunken City of Vashj'ir lies off the coast of Stormwind, with pieces of the forgotten land rising up from the waves after the devastation of the cataclysm and Deathwing's sundering of Azeroth. The Alliance scrambles to secure this territory so close to their shores to prevent any malicious entities from causing more havoc on their shores. The Horde, seeing a golden opportunity for a land grab so close to the human capital, has sent its navy in full force to take the now surfaced islands of Vashj'ir. Little does either faction know that a war rages in the very heart of the sunken city between the Lady Naz'jar and her army of naga aided by the Old Gods and the kvaldir. Lady Naz'jar's ultimate goal -- enter the Abyssal Maw, home of the water elemental lord Neptulon, and seize his power for her naga army. Vashj'ir's story Mathew: Before we begin, I have a confession to make. I finally finished Vashj'ir, from start to finish, only recently for this article. Zones that are built in such a way, as to emphasize the 3D space of the water, etc, are one of those things that occasionally bugs me. It's not that I didn't want to participate in Vashj'ir -- quite the contrary. I just had no reason to go here since Hyjal was so straightforward and had my flying mount ready to go from the get-go. Also, Vashj'ir was notably bottle-necked in beta, as many players streamed in and getting out of that initial sunken ship was a rough ride. Now that I had the zone to myself, it was a much better experience.

  • Around Azeroth Beta Edition: Whale shark week

    by 
    Elizabeth Wachowski
    Elizabeth Wachowski
    07.19.2010

    Meet your new underwater Fel Reaver, kids -- the whale sharks of Vashj'ir. "No picture can really do justice depicting the sheer size of these guys, and seeing two in one spot is pretty terrifying," writes Mitska of <Whispers of the Fallen> on Shadow Council (US-A). "Their hitbox is gigantic and they are boss-level monsters, so it's not a rare occurrence to see someone fleeing for their lives after a poorly-timed AoE leads the shark to slowly chase them down. Many have tried to outswim the whale shark ... few have succeeded." Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We'd love to see them on Around Azeroth! Sharing your screenshot is as simple as emailing aroundazeroth@wow.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. Please include the word "Azeroth" in your post so it does not get swept into the spam bin. We strongly prefer full screen shots without the UI showing -- use Alt Z to remove it. Please, no more battleground scoreboards, Val'kyr on mounts or pictures of the Ninja Turtles in Dalaran. Older screenshots can be found here. %Gallery-76180%