wow-archaeologist

Latest

  • The 7 best suggestions for improving archaeology

    by 
    Allison Robert
    Allison Robert
    01.12.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we are still searching for the Crawling Claw. Wow. OK, a lot of people care about archaeology, or at least about improving archaeology. Last week's OverAchiever, How archaeology could get a lot worse (and why we hope it won't), spurred a ton of discussion and was kindly linked on the forums as well. Players wrote in with a lot of their own suggestions, criticisms, and comments, and a lot of them were so good that I honestly felt that WoW's most widely despised profession probably merited another look with those in mind.

  • The OverAchiever: How archaeology could get a lot worse (and why we hope it won't)

    by 
    Allison Robert
    Allison Robert
    01.05.2012

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. Today, we are really, really pissed off that we can't get the Crawling Claw. There are two kinds of people in WoW: people who hate archaeology, and people who really hate archaeology. While it seemed like it was one of the more promising additions to Cataclysm, archaeology just hasn't worked out as well as everyone had hoped. Even the most dedicated lore nerds are guaranteed to wilt in the face of the game's most relentless RNG. Whatever, right? Some experiments work, some don't, and it's ultimately more important that Blizzard's willing to take these risks in the first place. But ever since Mists of Pandaria was announced, I've been worrying more about archaeology's future. As Ghostcrawler once observed, archaeology was designed to be easy to add to, and it's reasonable to expect new races and new items to appear in the future. However, unless something fundamental about its design changes between now and Mists, it's the only profession guaranteed to become an absolute hell as it expands. Why? Because archaeology suffers from two problems: It's too random, and it's not random enough.

  • WoW Archivist: Recapping classic World of Warcraft

    by 
    Alex Ziebart
    Alex Ziebart
    09.27.2011

    The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? The Archivist has come a long way. We've just about wrapped up the chronological history of classic World of Warcraft. Sure, there are still bits and bobs that have gone unexplored for now ("The Ashbringer ...") but we've covered every single major patch from the World of Warcraft from prerelease all the way up through the final raid tier of level 60 content. The next time we tackle a set of patch notes, we'll be firmly in The Burning Crusade territory. Exciting, isn't it? Before we leap into that sweet, sweet Burning Crusade, let's recap what we've covered already, starting way back in July 2009.

  • WoW Archaeologist: World of Warcraft beta patch 0.8

    by 
    Alex Ziebart
    Alex Ziebart
    03.22.2011

    The WoW Archaeologist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this. Patch 0.8 was released to World of Warcraft beta servers in July 2004. The game was still taking shape at that point in time, but development of the base product had come far enough that Blizzard could finally start adding additional layers of complexity. Warriors and mages were the first classes to receive talent trees, and that happened in this patch. Other notable additions in patch 0.8 include ... Players who died in PvP against a player or PvP-flagged NPC had to wait in time-out for 2 minutes before they could resurrect via corpse retrieval. The level cap was raised to 50. Sunken Temple and Razorfen Downs were opened and itemized. Rogues lost the ability to use bucklers (shields). Tauren were given the Plainsrunning ability. Follow us behind the cut for the full patch 0.8 patch notes and discussion of the highlights!