wow-tanking

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  • Ghostcrawler on balancing and the community reaction

    by 
    Adam Holisky
    Adam Holisky
    09.14.2009

    One of the most, if not the most, contentious issues in all of WoW is the near constant balancing act of the systems design team. These are the guys responsible for virtually every class ability and talent nerf, and their herald, Ghostcrawler, is oftentimes the sacrificial messenger which all the hate and vileness of the internet is spewed forth onto.But it's all good, because he's also the leader of the systems design team and leaders often have to place themselves front and center to take the worst of the damage. And the WoW community can do a lot of damage.Recently it was discussed how and why the community reacts to class changes, in particular nerfs, and why Blizzard does what it does when it comes to them. While most of this information is not new, it is interesting to see how clearly the message has developed since Ghostcrawler began posting on the Wrath beta forums over a year ago.After the break we'll take a look at what Blizzard has to say on class balancing and the community's reaction. We'll also pick apart a few statements and look at alternative ways which can accomplish the same goals.

  • Crafted Death Knight tanking weapons removed from PTR

    by 
    Adam Holisky
    Adam Holisky
    01.10.2009

    One of the initial changes in patch 3.0.8 was the inclusion of Death Knight tanking weapons that could be crafted by a high level Blacksmith. As of the latest 3.0.8 PTR update, these have been removed. And all indication is that they'll stay removed. Ghostcrawler doesn't want Death Knights to hang onto the weapons throughout their time in Wrath of the Lich King, which is apparently what Blizzard is afraid will happen. The other issue with providing 2H tanking weapons was that Blizzard would have needed to start itemizing (putting tanking stats on and crafting gear for) 2H tanking weapons overall, and that's something they didn't want to do.The Ghost also points out that the new sigil and runeforge enchant should be enough to get the Death Knight defense up to where it needs to be.