wwe-online

Latest

  • The MMO Report: The sad, strange death of Company of Heroes Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2011

    Bad puns, sexual innuendo and all the MMO news you can handle are crammed into yet another MMO Report, brought to us by our friends at G4TV. Casey Schreiner and his fabulous tie recall a few of the biggest stories from the previous week. First up on the docket is the cancellation of two THQ titles previously in development: Company of Heroes Online and WWE Smackdown vs. Raw Online. Both of these games were an attempt by the studio to bring its western-style MMOs to a Korean market, although THQ ultimately decided that this move wasn't at the top of its priority list. On a more upbeat note, Casey talks up LEGO Universe's Crux Prime update, which came complete with ninjas and multiplayer madness. And yes, Casey, we agree that LEGOs are "awesome." Other topics for the Report include Undead Labs' "Class 3" single-player XBLA title that's hopefully leading up to the studio's zombie MMO, robo-Batman in a new DCUO video, the announcement of BlizzCon's 2011 dates, and a Blizzard theme park called "Joy Land" in China. Face it: We have a weird hobby. Hit the jump to watch the full MMO Report!

  • Company of Heroes Online, WWE Online canceled

    by 
    JC Fletcher
    JC Fletcher
    02.02.2011

    This morning, we reported that THQ would "evaluate the next steps for the Company of Heroes series" after the March 31 conclusion of the Company of Heroes Online beta. We now know that whatever those next steps are, they won't include Company of Heroes Online. The latest THQ earnings report notes that the company has "reevaluated its strategy of adapting certain Western content for free-to-play online games in Asian markets." And, as a result of that reevaluation, it has canceled Company of Heroes Online and WWE Online. COH Online was originally announced as a South Korean release in partnership with Windysoft, and WWE Online was only intended for release in Asia. In an investor phone call, THQ CEO Brian Farrell explained the decision, claiming that THQ's focus is on "developing great content, most of it IP owned by THQ. And the concept of converting some of these concepts for a market -- though Korea's still a great market -- it just wasn't the top of our list for focus." He noted that THQ's "small" Korean office has also been closed.