XboxLiveMarketplace

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  • Xbox Live Vision camera reviewed, nudity imminent

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    09.05.2006

    Our pals over at Joystiq managed to get their hand on the Xbox Live Vision camera over the weekend, and what with the official launch of the Vision being two weeks away, they weren't expected to see any other gamers video-chatting during their testing. As it turns out, Joystiq's innocent reviewer met another camera user within minutes of booting up Uno, an encounter made doubly-memorable by the bare-assed greeting that the other Vision owner decided to send down the pipe. As well as functioning as a broadcasting platform for rookie streakers, the Vision is capable of mapping player's faces onto in-game characters and EyeToy-like gestural control: titles taking advantage of these features will hit the XBL Marketplace on September 19. Other tidbits that Joystiq noted include: an anthropomorphic design enhanced by the fowards-backwards / left-right custom tilt of the camera, and the complete listing of what's included in the two different camera bundles. Budget buyers will be looking to pick up the $40 package which includes the Vision, a one month XBL Gold membership, the Xbox 360 headset, and free downloads of Uno and a 3D platform game called TotemBall. The $80 bundle gets you a twelve month XBL Gold membership, 200 Microsoft Points, and a free download of Robotron: 2084 on top of everything included in the $40 package. Something tells us that September 19 is going to be a disturbing day for Uno players on Xbox Live.

  • Microsoft: Marketplace has had over 50 million downloads

    by 
    Joystiq Staff
    Joystiq Staff
    08.31.2006

    According to Microsoft, the Xbox Live Marketplace just passed the 50 million downloads marker which is double the 25 million point reached just three months ago. Clearly, Xbox Live is where the 360 is putting its faith in success, but this can't be anything but great and surprising news for the console and its fans. The PR squad at Xbox also released these telling figures: Texas Hold 'em set a one day record as the fastest download item ever on the Marketplace. There were over 100 downloads a minute in the first 24-hours of release. Over 2 billion hours spent on Xbox Live by gamers across the globe since the launch of the Xbox Live online gaming network in November 2002 More than 60 percent of Xbox 360 owners are connected to Xbox Live 65 percent of all connected consoles already downloading and playing Xbox Live Arcade titles Over 8 million downloads of Xbox Live Arcade games following the launch of Xbox 360 Over 2 billion Microsoft Points sold to date It's going to be interesting to see the comparable numbers Sony will release when its new online service starts, as well as Nintendo. With Microsoft's huge head start in the online console market, how soon could either of them conceivably catch up to the numbers and potential of Xbox Live?

  • Battlestar Galactica on Xbox Live: Not HD, not widescreen, not at all satisfying

    by 
    Richard Lawler
    Richard Lawler
    08.29.2006

    The recap episode of Battlestar Galactica was posted on Xbox Live Marketplace yesterday and we regret to inform you it was not high definition. We're not entirely surprised at the resolution, a 720p-encoded file would have been a long download, not to mention the Xbox 360's smallish 20GB hard drive. Unfortunately it gets worse, the presentation was in widescreen, but with included bars at the top and bottom as though it were intended only for 4x3 SDTVs. Why they opted for a version that looks like it was taped off of Sci-fi network onto someone's VHS we will never know, but with the artifacting and low quality of the file we cannot recommend this to anyone in good faith. Hopefully they will do better when the episode is aired on Universal HD in September and it will be presented natively in widescreen. Oddly, despite the low quality of this file, you can download two HD clips of upcoming kids show Viva Piñata that look fantastic; hopefully future downloads will follow their lead instead of the quick and dirty approach apparently used on BSG.[Via Xbox 360 Fanboy]

  • Marble Blast updated, free maps!

    by 
    Richard Mitchell
    Richard Mitchell
    08.29.2006

    Mike from K1lla's Xbox Domain sends us news of his super spiffy interview with Pat Wilson, lead programmer of Marble Blast Ultra from Garage Games. The topic of the interview: the impending update. The update promises to fix lots of little bugs found in Marble Blast, including some kind of fix for people who drop out of games to keep their stats from going down. The really big news is that the update will include 11 (eleven!) new multiplayer maps. Garage Games is planning on releasing themes and gamer pics on Marketplace as well. Unfortunately, there is still no concrete release date for the update. Hit the read link to check out the whole interview.

  • Fence sitters take note, Madden 07 demo

    by 
    Richard Mitchell
    Richard Mitchell
    08.28.2006

    If you're still not sure whether you need Madden 07 -- or if you've already bought the game and can't decide whether or not to open it -- the new demo on Marketplace should help you make up your mind. Go give it a shot and figure out if you really need a working fatigue meter anyway.[Thanks to everyone who sent this in.]

  • Prey gets patched, new content soon

    by 
    Richard Mitchell
    Richard Mitchell
    08.16.2006

    Some of you may have noticed an update last time you loaded Prey. This may or may not have been a recently announced patch from 3D Realms -- according to their site, the ETA for the patch is still "soon". Looks like ten years just wasn't enough time to test and polish all the bugs (I keed! I keed!). Seriously though, the patch should address the multiplayer lag issues on the 360 version and a few other bugs as well. In addition to the patch, expect to see some new content soon. Included in the content will be some new maps tooled for smaller groups. These should accommodate 2-4 players (and possibly limit lag). 3D Realms will be releasing 6 new player models as well (4 female and 2 hunters). Thus far, none of this content has been priced and no release date has been given. New content is great, fellas, but how about some more multiplayer modes?[Via Joystiq]

  • Microsoft to take a bite out of "consumables"

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    Microsoft's Xbox Live Arcade and Marketplace have been hot topics this week, especially following the announcement of XNA Game Studio Express on Monday. Speaking at Gamefest 2006, Microsoft has further clarified some of their plans to enhance their online nexus of downloadable demos and managed microtransactions, most interestingly annoucing their intention to make a meal out of Marketplace "consumables." As enticing as the prospect of downloading a slice of lemon meringue pie might be, the experience is considerably dulled when you have to watch your in-game character devour it. Items that would be considered as consumables would be ones that you could purchase multiple times and whenever you needed them, and the example cited by the 1UP article points to this being a potentially ludicrous concept. Let's say your level 54 sorcerer (call him ... Tim) is in need of a Phoenix Down, but your party doesn't have enough gold to purchase one. Solution: rather than traipsing through a dungeon and obtaining items from slain beasties (why was that dinosaur carrying a potion?), you could be hitting the Xbox Live Marketplace and buying more gold.So, let's see if we understand how this goes. Use your real money to buy Microsoft's fake money to buy fake gold in order to buy fake potions from a fake in-game marketplace. Obviously, this is a rather extreme way of looking at consumables, but it certainly provides food for thought -- especially so should you consider the fact that by purchasing the game, you've ostensibly purchased the entire game world, marketplaces and overpriced inns included. Thankfully, just as with any marketplace transactions, it's still up to you to decide when something is worth the extra money and when it isn't (hint: equine items of protection).

  • Bomberman bombs XBLM

    by 
    Richard Mitchell
    Richard Mitchell
    08.11.2006

    Here's a new strategy for game developers. First, take a beloved franchise and then change everything about it that made it aesthetically unique and iconic. Second, announce this new, eXtreMe version of the game, knowing that existing fans will pick it up anyway. Finally, before it's actually released and everybody learns how awful it is, put a bunch of Gamer pictures and a theme on Xbox Live Marketplace to make a quick buck off of nostalgia. Repeat.Thanks, Hudson, really. Now, please, get back to work on Fusion Frenzy 2, and -- for the love of all that is holy -- put Saturn Bomberman on Xbox Live Arcade.

  • Kameo pack adds versus play, achievements

    by 
    Richard Mitchell
    Richard Mitchell
    08.08.2006

    New Kameo content on Marketplace, dubbed "The Kameo Power Pack," is set to add several features to Rare's platformer. The content adds three new modes of play including Expert mode, Time Attack mode, and Rune Battle mode. All modes support two players, the first two being co-op while the third is a versus mode. One interesting tidbit: the new content will actually add 15 new achievements and worldwide leaderboards to the game (anybody know if this gives Kameo more than 1000 achievement points?). Whatever your opinions of Kameo, it's nice to see Rare supporting the game with fresh content this far into its lifespan. Expect to see it hit Marketplace "soon." [Thanks, MumbleyJoe]

  • Saints Row demo joins the XBLM gang

    by 
    Richard Mitchell
    Richard Mitchell
    08.01.2006

    If your world view is obstructed by the rock under which you live, you may not have noticed that a demo for Saints Row has hit Marketplace. Go get it and tell us what you think.On a side note, posts might be a little wonky for a while, as technical difficulties (my Evil Office Webfilter ®) prevent more timely posts. Please bear with us as we get back up to speed. Of course, if you don't live in America, the posts might actually be more timely.Anywho, grab the Saints Row demo and tell us how Krunk it is.[Thanks to everyone who sent this in]

  • Saint's Row demo carjacks Xbox Live Marketplace

    by 
    Christopher Grant
    Christopher Grant
    08.01.2006

    The demo for Volition's inner-city sandbox GTA-simulator, Saint's Row, just up and carjacked Xbox Live Marketplace. Readers of dead tree demo dispersal mag, OXM, have been rocking this for some time now (and they won't shut up about it), but now the XBLM gods have seen fit to share with the rest of the class. The 900MB demo may convince you that Saint's Row is game enough to sate your appetite until the real deal drops late next year but, more importantly, it means Volition can get back to work on Freespace 3, right?Alright Volition, while you're doing that, we'll download your demo, we'll "join a gang," we'll even "roam the streets," but know this: we'd rather it be a gang called the Galactic Terran-Vasudan Alliance, and we'd rather those streets be in space. But this is a start.[Thanks, Nick]

  • NNN demo dons armor, attacks XBLM

    by 
    Christopher Grant
    Christopher Grant
    07.28.2006

    The combined superpowers of Lumines' Q Entertainment and Kingdom Under Fire's Phantagram weren't enough to save the Microsoft-published Ninety-Nine Nights from a middling reception in Japan, the title's target audience. So, instead of taking their word for it, hit the Xbox Live Marketplace and download the all region, 587MB demo for yourself, no matter what country you're in (that means you too, Ludwig).Of interest, this is the second demo that Microsoft has released on the day whose name shall not be spoken (pssst, that's Friday). The rationale was that if something goes wrong (we're looking at you Kong demo), there wouldn't be any Xbox Live minions on hand to yank the demo. So make sure you don't break anything while they're gone, k?

  • 360's financial future looking rosy

    by 
    Richard Mitchell
    Richard Mitchell
    07.24.2006

    Xbox 360's latest financial numbers have been flying about for a few days now, like so many winged monkeys. As you can imagine, winged monkeys are sort of dangerous, difficult to understand. Thankfully, Robert Summa broke down the numbers (monkeys, remember) into easily understandable bits (like removing the monkey's wings). Now the numbers are safe for everyone (though somewhat disappointed, having lost the gift of flight). Things of note: