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  • NCsoft posts epic video interview with Aion Lead Designer Yongchan Jee

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    GamesCom is in full swing with NCsoft taking full advantage of social networking, from twittering about their activities to streaming video on Facebook in order to promote their newest MMO. Aion has been the talk of the show with everything from an eye-catching booth and drool-worthy swag to live theatre (a must-see even if the acting is cringe-worthy) to an interview with the Korean development team. Associate Producer Lani Blazier took to the stage to put the audience's questions to Aion's Lead Designer Yongchan Jee in an epic seventy minute video. This includes discussing the origins of the combat system and PvPvE, what makes Aion different from other games like WoW and Lord of the Rings Online to offering advice for would-be games designers. The interview itself is great because it's not just all about the English devs, instead we're getting to the source and a chance to listen to direct answers from one of the creators of 2009's most anticipated MMO. Check out the full video after the jump.

  • NCsoft dev discusses the genesis of Aion at GDC Europe

    by 
    Lesley Smith
    Lesley Smith
    08.21.2009

    Aion dev Yongchan Jee spilled the beans on the game's origins as part of a GDC Europe Q and A session. Gamasutra were on hand to find out what exactly makes the game stand out in Korea. This included addressing a gap in the market for 'AAA' titles after the release of Lineage II and World of Warcraft, as well as focusing on a faction warfare angle which sees the two player-controlled races of the Elyos and the Asmodians fighting against each other and the terrifying Balaur. Jee also discussed how the game was rebooted in 2006 and while this did affect the moral of the developers, it ultimately allowed them to start from scratch and create a truly memorable game.Lee also focused on the character customisation, discussing the concepts of beautiful and ugly characters in MMOs like World of Warcraft, where Korean players often favour the Alliance over the Horde. He also explained why the devs chose to create Aion as a zone-based MMO over a seamless world. Aion fans should definitely check out Gamasutra's write up for even more hints at Aion's gestation and conception.