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  • OpenKit aiming to fill OpenFeint-sized hole, launches in private beta tomorrow

    by 
    Ben Gilbert
    Ben Gilbert
    01.31.2013

    OpenFeint seed investor Peter Relan is fed up with his former creation's lack of existence -- the open source software once powered the social integration behind many mobile games. After Japanese social gaming giant GREE bought OpenFeint in April 2011 -- primarily to stifle competition with its own, similar service -- the service continued until it was closed this past December. Relan responded in turn, announcing plans for a new, similar service, called "OpenKit," that same month. Tomorrow, that service goes into private beta, with a variety of mobile devs already signed on. The service can be employed across Android and iOS, implementing cloud data storage, leaderboards, achievements, multiplayer functionality, push notifications, and in-app purchases -- essentially exactly what OpenFeint once aimed to provide. Given the open nature of OpenKit, and Apple's already existing Game Center (which serves very similar purposes), we'd say this is gonna be a bigger hit with Android devices than iOS. Whether it gets adopted at all, however, remains to be seen. For now, it's in private beta, and "over 500 developers" have already signed on -- head to the main site if you'd like to take part. And do it quick, as only another 20 developers can get into the beta starting tomorrow. If you do miss out, there'll be more openings in the future, though Relan wouldn't tell us exactly when just yet.

  • TUAW Interview: Danielle Cassley of Aurora Feint

    by 
    Mike Schramm
    Mike Schramm
    04.03.2009

    Danielle Cassley took one of the strangest paths you might find to game designer -- just out of a computer science degree at Berkeley, she was trying to get a job as a babysitter when she met Peter Relan of the YouWeb Incubator. And rather than have her take care of his kids, he decided instead to put her in an idea farm and see what happened.Aurora Feint was what happened -- she and Jason Citron, full of ideas, created a game in just ten weeks that took over the App Store out of nowhere in its infancy. The game originally released for free, and while it promised to be an MMO, it started out as a puzzle/RPG game -- people didn't quite understand what it was, but they liked it anyway.Almost a year later, Aurora Feint has spawned four different versions and even a social platform, and Danielle and Jason are still full of ideas. In this exclusive interview with TUAW, she talks about how Aurora Feint came to be, what she thinks of the App Store so far (and if developers will ever be able to charge the prices they want), and what's next for the Aurora Feint series (they've just released a new version of The Arena called Daemons) and the iPhone platform. Click the link below to read on.