ZombieStudios

Latest

  • Rogue Warrior to be M.I.A. at Min-E3

    by 
    Ross Miller
    Ross Miller
    07.03.2007

    Though Bethesda has been exclusively linked to Fallout 3 as of late, the developer had also been working with Zombie Studios on a tactical shooter based on Dick Marcinko's Rogue Warrior book series. Now that we've jogged your memory, you should know that the game will not be on display at this year's E3 summit.Speaking to FiringSquad, Bethesda's Vice President of PR and marketing Pete Hines said, "We aren't talking about RW until we're ready to show what we've been up to." Rogue Warrior, powered by the Unreal Engine 3, was originally scheduled for release this year on PC, Xbox 360 and PlayStation 3.

  • Bethesda's Rogue Warrior to battle Ubi's Tom Clancy forces

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    10.27.2006

    Bethesda Softworks and Zombie Studios want a piece of the tactical-shooter market. The two are teaming up to adapt Dick Marcinko's Rogue Warrior book series into an Unreal 3-driven FPS for PlayStation 3, Xbox 360, and PC.Rogue Warrior will undoubtedly go up against any number of Ubisoft's established Tom Clancy franchises of similar nature, including Ghost Recon and Rainbow Six, when it releases later next year. It's a difficult challenge, but there are a few details that are already setting Bethesda's project apart.Rogue Warrior's campaign mode will feature on-the-fly (jump-in, jump-out) co-op, similar to what Epic's offering in Gears of War, only Bethesda and Zombie plan to allow up to four players. On the multiplayer side, a map generating system using "tiles" is reported to provide 200 unique map variations on both day and night settings. Rogue Warrior will also benefit from a total of 10 multiplayer modes. Watch out, Ubi![Thanks, Matt]

  • First Rogue Warrior screens

    by 
    Richard Mitchell
    Richard Mitchell
    10.27.2006

    We told you that Bethesda was partnering with Zombie Studios to create a new FPS on Wednesday. Now we have the first handful of screenshots from the game, titled Rogue Warrior. Said Mark Long, producer at Zombie Studios,"Rogue Warrior is the game we've been waiting to make for years. We're using terrific technology in a way that's different from other games - we have a unique HUD and control system for your teammates, on-the-fly co-op play, and we've really focused our efforts on making multiplayer more fun and challenging by giving you lots of modes and hundreds of maps you can see and play. We're thrilled to be working with Bethesda on this new initiative using a brand we know and love." We've now uncovered a handful of screenshots from the game. The screens aren't the greatest quality -- they almost look like scans -- but they do give us an idea of the game's graphical fidelity. The images look decent, though certain parts -- notably the ground texture -- have a last gen quality to them. Still, the graphics are likely to improve considering the game was officially announced only days ago. Also, the custom map feature sounds interesting as well. We've all played GRAW, and many of you have tried the Rainbow Six: Vegas demo, so what do you think? Does Rogue Warrior stand a chance?

  • Bethesda sets its sights on the FPS genre

    by 
    Richard Mitchell
    Richard Mitchell
    10.25.2006

    According to the latest issue of OXM (Via 360Monster), Bethesda is working on a new first person shooter with Zombie Studios. Entitled Rogue Warrior, Bethesda hopes to make a game that will compete with the likes of GRAW and Rainbow 6: Vegas. Gamers will recognize Zombie Studios as the developers of Shadow Ops. The article doesn't specify, but a quick search revealed a book about anti-terrorism with the same title, upon which the game may be based. Bethesda hopes to separate Rogue Warrior from similar games by spicing up the multiplayer options. One particularly interesting feature is the ability of each team to configure a map prior to a match. The maps are composed of three sections. Each team chooses an outer section, while the computer randomly decides the center section. The player chosen sections are kept secret from the opposing team. Thus, each team starts in familiar territory and must venture into unknown territory. It is Bethesda's hope that this will keep the experience fresh. Sounds like a pretty cool feature to us. What do you think?