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Star Wars Battlefront needs audio to be any good

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You'd think that designing audio for a Star Wars game would be simple as hell; lift some John Williams tunes, sample a laser blast from a DVD, and do your best wookie mating call. But, alas, it's not so simple. Nick Peck, the man with a name we all want, is the sound designer of Star Wars: Battlefront, the tactical shooter coming our way this winter. He lays out the process of making the game sound like a Star Wars experience.