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Welcome to The Club, may I take your coat... and life?

Bizarre Creations and SEGA finally unveil their title, The Club, with a good bit of in-game screens (trust it, these aren't pre-rendered) and a large interview with design manager of Bizarre, Nick Davies and lead designer Matt Cavanagh. Let's see what they have to say about this third-person shooter based on skill, timing, and fun.

  • The game is based on skill and performance -- not fragging enemies. Sure, hitting enemies is the idea, but you get points and multipliers based on your abilities. Sort of a throwback to things like House of the Dead, but third-person and against other players.

  • The level layout varies from linear to non-linear, giving those with knowledge of the maps a smaller advantage than some other online titles.

  • Enemies spawn semi-randomly -- no real "spawn points" for you to camp at and rack up the points. Enemy AI is treated with care, so don't expect a walk in the park on higher difficulties, either. They'll react differently depending on your reactions or how the battle is progressing as well as look different physically. Variation is good.

  • Contemporary, but numerous guns will be available. However, bigger guns doesn't mean the most points -- using the right tool in the right circumstance is key.

  • Single-player mode will boast about 50 levels across 8 environments with a variety of game modes. Each of the playable characters has their own story, too.


Look for this game on the PS3 and 360 before the end of the year. It seems like it'll be a fun PS3 Fanboy community game, if nothing else. Hopefully it'll be easy to organize matches.