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Lost Planet multiplayer patch March 9

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Having failed to satisfy players with its preliminary efforts, Capcom has announced an upcoming Lost Planet multiplayer patch that promises to improve community building efforts. Icons will now single out the match's weakest links, making it easier for hosts to identify which players to boot; a flashing indicator will now clearly mark the game's chatterboxes, illuminating Gamertags you'll be adding to your mute list; and country flags will alert you to opportunities to settle age-old scores -- just make sure team kills are enabled. The Lost Planet global update is scheduled for March 9.

Complete patch details follow...

Updates:

  • In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.

  • In the pre-game lobby, an icon will be added next to each player's Gamertag, indicating connection strength, speed and rating.

  • In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.

  • At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.

  • At the post-match Results screen, Gamertags of the players who have left the session will be darkened.


Bug Fixes:

  • Sometimes in Fugitive mode there would be multiple Fugitives instead of just one - Fixed

  • Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it - Fixed

  • Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot - Fixed

  • Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match - Fixed

  • Sometimes post-match Results screens would show players who did not participate in the match - Fixed

  • Starting a taunt animation during a reload shortened the reload time as an exploit - Fixed