During that same Media Arts Festival Yoot Saito demonstrated Odama with Wii controls at, the fellow responsible for directing Okami, Hideki Kamiya, talked a bit about Twilight Princess. His words, however, were not as one expects when someone is talking about Link's latest adventure; words strung together in such phrases as "it was phenominal" and "my life has been profoundly changed" were not used. Instead, Kamiya could only muster an apathetic response when asked how he felt about the game.

Kamiya said "To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..." Wow, we thought the visuals were downright impeccable at times, such as riding Epona across Hyrule Field during the day.

What do you guys think?

[via Joystiq]

This article was originally published on Joystiq.