Boy, are they shiny. No matter how hard we tried, this piece of swag just never looked right when we wore it. It's a shame, really.
"Oh man, he paused it again
," cried the Joystiq writers (and most people within earshot) at Peter Moore's groove-stopping flub that occurred chronically during his Rock Band
performance at the Microsoft press conference. The phrase "pulling a Peter Moore" proliferated throughout the attendees and was heard at least once a day. Sources close to Joystiq say it's the real
reason he left Microsoft
for Rock Band
publisher Electronic Arts.
Best Non Sequitur: Jeff Bell: 'Harry Potter dies!'
Thursday night at the Microsoft party, VP of Global Marketing for the Interactive Entertainment Business Jeff Bell goes up to Gamertag Radio
while talking with our own Richard Mitchell of X3F
and, probably not realizing it was a live broadcast (and likely a bit inebriated), shouts "Harry Potter dies!" into the microphone. You can listen to it here
, but bear in mind a lot of the drama is lost when you don't get to see Bell's actions. Too
Most painful press conference: (TIE) Activision, Disney
You can read about the Activision press conference via our own chronicles of the event
(way to take one for the team, Chris!) and watch the "lowlights"
of host Jamie Kennedy's muddled performance. To sum up: it was bad.
As for Disney, our liveblogger met with an untimely death so we have no transcript, but the few writers who were within the vicinity of the press conference – via the press room that was separated by a life-saving black curtain (a video feed was also provided) – endured a squad of cheerleaders shouting highlights, an off-key performance advertising High School Musical
and a few duh-rassic phrases
. Both companies had above average showings and news at E3, but their stage performances provided ample counterbalance.
High-Profile, Missing In Action: Spore, Too Human
If Will Wright had gotten on stage at the Electronic Arts press conference and only said "Hi, I'm working on Spore
," followed by maybe
a screenshot or two, we guarantee the game would have received numerous "Best of E3" awards, just as it has for the past two years. Given Spore's
profile at conferences over the last few years, even as recent as SXSW
in March, its absence here was very noticeable.
As for Too Human,
Silicon Knights' Denis Dyack told GameDaily
that the decision to go incognito during the show had been long planned and implied they would be showing it later this year. Of course, given the dearth of specifics, we're inclined to believe it might be longer. Besides, the developer probably has enough on their minds right now with that lawsuit against Epic
over the Unreal Engine.