Gabe Newell trashes PS3's Cell architecture

Holy insufferable insults, Batman! It's yet another personality who wants to belittle the PS3 and its Cell processor. Valve's own Gabe Newell gave a talk at Leipzig the other day and did their share of doling out insults to both the 360 and PS3, while showering compliments on the PC. When asked how development was coming on the PS3, Newell replied with the usual difficult-to-program-for spiel: "I don't think they spent nearly enough time talking to developers when they were developing the PS3. It's less friendly for developers ... It's a hardware architectural problem. I don't think they thought through the Cell architecture. The hardware is only as good as the software it enables."

That's techno-babble for "the PS3 is only as good as its games," which is true. Just like a child, the PS3 will grow and mature, looking better and better with every passing year. The software are only as good as the developers, you could switch it up and say as they familiarize themselves with the architecture, they'll pull more and more out of the console than they initially believed. Even so, Newell thinks Sony should have followed Intel's multi-core approach to expedite this learning process. What are your thoughts on the relation between the PS3, its games, and developers? Who's holding who back?

This article was originally published on Joystiq.