The statement doesn't give a definite explanation of what "expandability" entails, though chastising the Wii for its comparatively limited technology isn't unheard of. Is there a "definite limit" to the experiences the Wii can provide? Could a world like that presented in BioShock be created on the Wii? Are the system's motion controls any more limiting than a traditional controller, or are they (and products like Wii Fit) critical in the expansion of the gaming audience?
"I think in this generation we've absolutely been the innovative force in terms of what a next generation console should look like and how people should think about it," added Thompson. "I don't think we were innovative enough with the first console, so we did learn a lot from that." He goes on to suggest that competitors critical of the Xbox 360's multiple SKU approach might have something to learn from Microsoft's "smart choices" there. "I think you've got to look at what consumers want and offering something unique – and I think Nintendo have done a very impressive job at doing that."