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A Second Life update in four parts, 1.19.2

There is another multipart update on the way for Second Life this week to version 1.19.2 (we certainly hope it addresses some of the problems that have taken place today. It has been a rough one). While the multipart updates probably total more actual time than the earlier kinds, we like them better because they afford more opportunity to back out of major problems that are discovered along the way.

This update supports PRIM_GLOW in scripts (but the viewer doesn't, so you won't be able to use it right away, necessarily). Some internal changes to do with reducing database load (hey, there's an awful lot of that going on, we've noticed) that won't be initially enabled, more internal logging and diagnostics (we suppose the servers will be logging everything in more detail), and fix for a bug where an IM might somehow wind up sent to the wrong person.

Central systems updates tomorrow morning, Tuesday 18 March. They're always a bit rocky for everyone.

Three racks of servers on Tuesday evening.

Ten more on Wednesday 19 March in the evening, and then everything else (except the Havok 4 simulators, which are on their own deployment schedule) on the evening of Thursday 20 March (and quite probably extending into early Friday morning from past experience).