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A winning WAR-mula


There's a tendency for everyone in the MMO industry to speculate how well an upcoming MMO will or won't perform and whether or not it'll take a chunk of the World of Warcraft pie. While that's all good and fun we sometimes forget that a game's success can be determined by some simple modifiers. The Warhammer Online blog WAAAGH! has taken some time to think about those modifiers and what they mean for EA Mythic and their newest MMO coming to market.

It's essentially a list of ten things that WAAAGH! feels will either make or break Warhammer Online. After looking over the list with a steady eye our conclusion is that everything listed is something that EA Mythic has most of the responsibility for handling. Well, except for the marketing. Electronic Arts will be taking care of that for the most part, although we would hope that EA Mythic gets some say in how that's handled. As for the parts of the equation that EA Mythic cannot control -- such as timing, market climate, WotLK release -- we suppose they'll just have to hope for the best.