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GDC08: More like Cubispore

Nintendo had a playable demo of Spore Creatures at their booth, and I availed myself of the (scaled-down) miracle of (simulated) life. I don't know about the scope of the full game, having played for just a few minutes, but the initial stage of the game was easy to understand.

Starting out as a small creature with just a pair of eyes and a little worm-like body, the game paired me with an identical friend. This friend walked me over to a "nest" where I could add a part -- in this case, a mouth. You use mouths to eat things! Different parts give different attributes -- how much can be eaten, what type of food the creature prefers, and such. In addition, they add to your social ability. I chose one based on the unofficial "looking hilarious" attribute.


After this I was shown how to make friends. To engage another creature, you call out to it and then sort of pet it with the stylus (really). If you're social enough, they'll be your friend and can be asked to dance (in a Samba-esque minigame) and even follow you. After this, I was led into combat, which involves clicking on a "fight" icon and then scratching away at the creature.

Really, more than anything, Spore Creatures reminds me of an expanded Cubivore, with friends instead of just enemies, and expanded combat based on more than just eating. This is a good thing.

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