For most of us the term 'MMO' conjures up images of combat, whether within a medieval fantasy setting
, or a science fiction milieu
. Other images are mixed in there, too, of course, but I'd wager that fighting is the one that pops up most often. It's so common, in fact, that when a game deviates from this norm, attention is called to it. Take Mabinogi
, for instance -- many of its features are non-combat-based
, like the aging system, or the ability to create MIDI-based music, or the creation and management of a household with a spouse.
I didn't realize how refreshing the thought of not having to constantly battle creatures to progress in a game was
offered me these alternatives. This makes me ask the question: is combat really an integral element of an MMO? Would you play a game that lacked it completely?