Executive Producer Chris Waldron has said "Let's just say that MMOs are very deep, very large games that are ready when they are ready. They take a lot of testing, a lot of polish, and that's what we're going through." It's the best of reasons to slip a release date, but without more clarity on what precisely they're working on polishing, these sorts of announcements just tend to lead to insecurity among the faithful. After all, if it's slipped once, it can slip twice. If it's slipped twice, as it just has, it could slip again. Let's hope for more information to be revealed soon.