NMS08: Sonic Chronicles likes to talk

Most seasoned gamers will be familiar with the practice of wearing out their A button as they skip through mountains of dialog in a game. It's a harsh truth that the majority of titles don't do dialog well to start with, and when there's enough wordage to fill a few phone books, playing can feel more and more like a chore.

Hopefully, Sonic Chronicles will prove the exception to the rule. Patrick Klepek of the MTV Multiplayer blog went hands-on with the title at the recent Nintendo Media Summit, and reported that the game -- as well as being "surprisingly dark" -- was packed with words: more than 50,000 of the buggers, in fact.

That's almost double the number of words you'd find in George Orwell's allegorical classic Animal Farm (30,210), and while we'd normally approach such a wordy game with caution (see: first paragraph), it's worth remembering that Sonic Chronicles is being crafted by BioWare, a studio that's fashioned some of the finest scripts in the business. Not only that, but Klepek assures us there'll be plenty of the branching dialog trees that are a BioWare staple. If it's engaging enough, maybe we will love Big the Cat! Now there's a sentence we never expected to write.


This article was originally published on Joystiq.