EverQuest's new lead designer on the future of SOE's venerable MMO

Ryan Barker is the newly-dubbed lead designer for SOE's venerable EverQuest, and recently sat down with the folks at Curse to talk the state of the game - and even a bit about the game's future. Barker again confirms the team's pleasure at having more times to work on expansion packs, a subject covered well in our discussion with previous EQ lead designer Travis McGeathy. They also note their heavy enthusiasm at seeing players return for the Living Legacy event, something we've also discussed on the site.

Without a doubt the most interesting segment is the design team's reflection on their favorite encounter in the game's history. Barker and several members of the design group point out their favorite moments from the nine years worth of content the game has on offer. Says Barker, "For me it was definitely Lord Nagafen back in original release. I was part of the first raid that killed him on Rallos Zek. It was such a rush going back through the fire giant castle and seeing that dragon for the first time. I think I seriously jumped out of my chair the first time he stuck his head through the door and bit me."

Your turn, then: What's your favorite encounter/quest/monster from EverQuest?
This article was originally published on Massively.