We have a love-hate relationship with Activision-Blizzard; we love Blizzard and their games, but really rather hate Activision. This confusing dichotomy was further cemented today with the announcement that the company is streamlining their output by holding on to a few key Sierra franchises. Namely, Spyro, Crash Bandicoot, Prototype, Ice Age and an as-yet unannounced property, leaving Tim Shafer's Brutal Legend, Ghostbusters: The Video Game, WET, and Chronicles of Riddick: Assault on Dark Athena abandoned at the side of the road.

However, there's still hope for these games if another publisher swoops in and picks them up. Actiblizz will also be shaking up its Sierra-based internal development studios, with plans to "realign staffing at Radical Entertainment and High Moon Studios" (Prototype and Bourne) and to explore "options regarding Massive Entertainment and Swordfish Studios" (Wold in Conflict and 50 Cent). For the full skinny check out the Yahoo Business report.

It's sad to see interesting games like Ghostbusters and, particularly, Brutal Legend get poor treatment in favor of dead franchises such as Crash Bandicoot and Spyro. It's a world gone topsy-turvy, where EA are developing interesting and innovative new IPs and Activision is "streamlining" anything that stands out in favor of safe, boring franchises.

[Via Joystiq]

This article was originally published on Joystiq.

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