Talking to videogamer.com, Rare's senior software engineer Nick Burton acknowledged the GoldenEye development difficulties they've gone through saying that "it's incredibly hard to solve because there's so many licence holders involved. You've got the guys that own the license to the gaming rights now, the guys that have the licence to Bond as an IP, and there are umpteen licensees." Burton further explained that Rare doesn't have control over the project anymore and that it's in the hands of licenesee holders, making it almost "locked in this no man's land" of development hell. Long story short: GoldenEye XBLA is vaporware, turning out to be nothing but a sparkle of a dream of hope and nothingness. Got it?