3D Realms finds 'fundamental flaws' in Payne movie

Max Payne has an emotionless face not even his own mother loves. 3D Realms CEO Scott Miller, whose studio produced the Max Payne games, has added his voice to the mass of critics showing displeasure with the film adaptation. Speaking to Edge, Miller said, "There are several fundamental story flaws ... in the film that have me shaking my head in bewilderment."

We don't want to spoil any plot points for the three or four of you out there still wanting to see it, but Miller opines (negatively) about the portrayal of Payne, Beau Bridge's character B.B. and the drug lord Lupin, as well the structure of the narrative -- specifically, not showing that Payne is driven by the death of his family until well into the movie. "Saving this scene until mid-film is a narrative blunder, because the audience needs to empathize with Max in order to like him and understand what drives him," he said.

Despite some (very valid) complaints, Max Payne topped this past weekend's box office. Meanwhile, we're still trying to empathize with Miller while waiting for any snippets of Duke Nukem Forever to arise.

This article was originally published on Joystiq.