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GamerDNA provides insight into how we view our MMOs


Massively multiplayer online games, and our experiences within them, don't always fit into neat categories like "Fantasy" and "Sci-fi." The depth of these games -- in terms of setting, general tone, opposition faced (players or NPCs), how we envision ourselves in these games, and how that affects our playstyles -- gives way to a wide range of differing viewpoints among players on those very same games.

Sanya Weathers of gamerDNA explores how we view our games in her column "MMO Focus: Traits of Popular Subscription Games". For those unfamiliar with gamerDNA, it's a social network for gamers which touts a new feature called the Discovery Engine. It allows its users to assign various traits to the games they play -- or create their own -- which in turn provides metrics for gamerDNA, and a collective glimpse into how we relate to our games. The results Weathers gathered from gamerDNA's trait system were a bit unexpected, leading her to say, "Either we have a massive identity crisis here in the gaming world, or what you think you are has nothing to do with the games you play. Rampant individualists for the win!"


Have a look at her column and see some of the odd dichotomies that exist in how people view their MMOs and note, as Weathers does, how few MMOs beyond World of Warcraft and City of Heroes were actually rated by players as being fun.