Tuesday's in-game fixes
We love in-game fixes, right?
Blizzard blue poster Bornakk has announced a couple new in-game fixes. The updates are as follows:
First, the nerf to the Paladin's Vindication talent that set the Pally community on fire yesterday is now live. The nerf removed stamina and intellect from the 20% reduction that Vindication gave. All other primary statistics are still affected by Vindication.
Secondly, Maim, Bash, and Hammer of Justice will no longer cause a player's spell to be interrupted when they're immune to stun. They will still interrupt the NPC's spells however.
There have been a handful of other hot fixes that we've covered the past few days, and those are recapped after the break.
When immune to the stun of following abilities, Maim, Bash, and Hammer of Justice will no longer cause player spells to be interrupted but they will still interrupt NPCs.
The Retribution Paladin talent Vindication no longer reduces the targets stamina or intellect but does correctly lower agility, spirit, and strength.
We've made some adjustments to the siege engine and demolisher in the flame leviathan encounter in order to make them more effective.
The tower of life's adds have had their health reduced.
The Ancient Water Spirit in the Freya encounter should now be vulnerable to interrupt effects.
Life Sparks will no longer chain their Shock spell.
Commanding Shout and Battle Shout are again free to use during the preparation period of battlegrounds and arenas.
To resolve an exploit we have removed all non-boss chests from dungeons introduced in The Burning Crusade: Ramparts, Blood Furnance, Shattered Halls, Steam Vault, Underbog, Slave Pens, Arcatraz, Botanica, Mechanaar, Shadow Labyrinth, Sethekk Halls, Mana-Tombs, and Auchenai Crypts.