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Further details on Warhammer Online's new user journey


One of the features that's been mentioned repeatedly in conjunction with Warhammer Online's upcoming patch 1.3.2 is the New User Journey, an attempt to streamline and consolidate the path of new players. The most recent developer diary outlines in detail the reasons for the revamp as well as the new path of the game's experience, which the article mentions is designed to help the entire playerbase in the long run.

Highlighting the need for accessibility, the entry discusses the change to all players starting in the same location, explaining how it can help ensure other players in the area for the game's public quests. It also allows for the early questing experience to be more thoroughly revamped and improved, with all of the players starting out funneled through a single area. The original starting areas will still be available for players who want to explore them, but will no longer be mandatory.

The diary also points out some of the other new features added, including detailed tutorial windows to help introduce concepts in-play as well as an improvement to pop-up tooltips. Combined with global chat channels to help bolster the community, the focus is clearly on getting players unified and up to speed in the most efficient way possible, helping to diminish the barrier to entry. Take a look at the full article for more in-depth features including a closer look at the tutorial window.