He points to his own 2K-published Carnival Games as an example. "Had we released it last week, it would have been much tougher," he says. "There's far too much stuff in the Wii market [now] and it's hard to shine."
Regardless of a game's focus, we've always been big advocates of fun. If a game is only a collection of minigames, it's fine so long as they're fun to play. We think even pushing for that ten can mean that more than two are engaging and not "crappy," as he puts it. What do you all think? Too many casual games out there?