A thoughtful Reuters piece explores a concept that MMO players have themselves been talking about since the economy began to take a downturn. Free to play MMOs, which have been gaining in popularity in the US for years, may be one of the biggest winners of this depressed financial situation. The article explores the benefits and increasingly high quality of online titles that don't require a subscription fee. While South Korea and other Asian countries have long enjoyed a strong connection with inexpensive social online gaming, that message is only just reaching saturation here in the states.

What's troubling to this blogger is that amid this very common-sense analysis, one of the most well-known commentators on videogaming sees fit to take a cheap swipe at a cross-section of gamers. Said Michael Pachter, an analyst at Wedbush Morgan: "I don't think (online multiplayer games) get impacted at all, because people who play them are addicts ... Losing their jobs makes them more likely to play because they have more time to play." It's frustrating that one of the few business analysts out there in the business world that understands gaming could be so dismissive of the online gaming genre. We'd like to suggest he do a bit more research in the future on this subject before making snappy statements like that.

This article was originally published on Massively.
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