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Putting MMOG research under the ethical microscope


As MMOGs creep into mainstream culture they are becoming a valuable place to conduct scientific research on social systems and behaviors. Are certain MMOGs as addictive as cocaine? Do certain MMOG players use these games to escape from real life or stay more connected? Do certain MMOG players make better citizens? These are just some of the recent questions being asked by academics around the world.

An interesting and informative paper titled Playing a Good Game: Ethical Issues in Researching MMOGs and Virtual Worlds has just been published in the International Journal of Internet Research Ethics. The paper examines a number of ethical issues encountered when researching MMOGs and virtual worlds. What should be considered public or private in these spaces? What can researchers study, record, and reproduce without informed consent or permission? Should researchers simply observe or actively participate in the online community/ies they are studying? Part one of this paper develops a theoretical framework for researching MMOGs and part two presents qualitative data from interviews with five MMOG researchers (City of Heroes, City of Villains, Lineage I, Lineage II, and Second Life). The resulting data can be used to guide future research ethics in the MMOG space.

[Via Terra Nova]