Back when Halo: Recon was announced, and before it became Halo 3: ODST, both Brian Jerrard and Joe Staten at Bungie separately stated that the game wasn't going to be a full retail experience. Staten said, "We do not view this as a $60 title," while Jerrard remarked, "I think this is going to be a good value and a lot of content but we're not viewing this as sort of a full game release in the sense of Halo 3." When pressed further about pricing, Jerrard said that it was too soon to tell, but that they were thinking of something "value-oriented."

We contacted Bungie and Microsoft for comment today, because when pricing was revealed at E3, we didn't get an explanation for the full retail approach. We've noted that retailers are pricing the game at the standard $59.99 price point, the $99 Gamestop exclusive premium pack being the lone exception.

A Microsoft spokesperson responded to us and said, "At the time of those statements, the overall scope of Halo 3: ODST was not yet finalized, and since then the project has grown increasingly more ambitious. We believe this standalone experience is much more than just an expansion. Halo 3: ODST provides a new campaign from the point of view of an entirely new character. Combine that with three new multiplayer maps, the entirely new cooperative mode called Firefight, and the complete Halo 3 multiplayer collection on a standalone disc, we feel this is a good value and tremendous addition to the Halo franchise."

Chances are if you're a hardcore Halo player, you already own the multiplayer maps, so you'll basically be paying for content you already own. It still feels a bit light to us, but we'll have to play the game when it comes out in September to see if it's worth every penny.

This article was originally published on Joystiq.

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