- The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
I'm not entirely sure how I feel about this one.
I guess if your target hasn't tripped your trap in 30 seconds, they probably never will.
- Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Is this the best thing since peanut butter on pancakes or what! Separate cooldowns? Finally, the ability to fire off Black Arrow, drop both a Freeze and Snake traps basically at the same time. I can't wait to take this one on a test drive. Talents Beast Mastery
- Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
How about that folks, even our Beast Mastery Hunters got some help. Being able to use Kill Command
more often will definitely help out the Beast Master's DPS. Survival
- Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
- Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Well, we might not be able to use Entrapment
like we have in the past.
But that's okay since Immolation or Explosive Traps still share a cooldown with Black Arrow.
Since I don't see anything really big there, I have to be missing something.
I need to look more into this one.
But did you catch that Lock and Load cooldown? I noticed a couple of things.
First we're seeing it on a 22 second cooldown. Looks like this might give our Survival Hunter friends some extra procs.
Too bad we can't just go off hootin' and hollerin' though, seems that if your enemy is immune to the snare effects of Frost Traps
you won't be getting any Lock and Load
All that really means is we just need to be smarter than the average Rogue
- Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cool down increased to 2 minutes.
This is a major sweet change.
One of the things I've always wanted was to be able to use Roar of Sacrifice to help my party members out.
Now I can do that.
How unbelievably sweet is that!
Now for the down side, we might have to rethink some pet talents to give our pets some extra Health since they'll be taking a 20% hit on ALL damage taken by our friend.
The cooldown change will impact PvP Hunters since the cooldown will be 2 minutes versus the 30 seconds it is now. Also, we PvE Hunters will be limited to only once per battle now.
That being the case, we'll need to make sure and keep an eye on that cooldown.
- Macros and scripts will no longer be able to target totems by name.
Seems we'll have to find a new macro to use while in PvP.
We can't just spam our Attack Totem macro and let Fluffy wreak havoc.
But don't despair. I'm sure us Hunters will come up with something.
Well, that wraps up what we have heard so far. These are some serious changes and I can't wait to take a deeper look into how they are going to impact how we play our favorite class. So stay tuned, I'll be on the case and keep you updated as the Patch 3.2 PTR progresses.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!