WoW.com has covered patch 3.2 extensively. Everything from the surprising changes to flying mounts, to the latest and greatest loot, and all the changes in between. In our patch 3.2 class, raiding, and PvP guides we take a look at exactly what changes and how the changes will affect your playing.
So...a patch happened or something? I guess it's a big deal. People are excited or whatever. I'm way too cool to show any kind of positive emotion, so...meh. Meh, I say.
Ok, I can't keep that up. Patches always make me happy. I've been known to break into song and engage in impromptu yet highly choreographed dance routines on patch days. This time around it was a little number called "Living Bomb is Castable on Multiple Targets Now...Yay!" The lyrics are actually quite clever. They go like this: "Living Bomb is castable on multiple targets now...yay!" repeated several times, and sung to the tune of whatever Wiggles song my kids happen to be listening to in the background at the time. Or sometimes to the Knight Rider theme. Don't ask me why. I'm a musical genius and I don't have to explain myself to you.
Anyway, let's take a quick look at the ways this patch will be affecting Mages. Here's a five-word preview:
I've already spoke about patch 3.2 for Mages a couple of times:
- Arcane Brilliance: The State of the Mage Vol. 3
- Arcane Brilliance: Living Bomb on the Patch 3.2 PTR
- Arcane Brilliance: Patch 3.2 for Mage
One general change we'll all be feeling, along with every other mana-using class, is the Replenishment nerf/mp5 buff. Overall, we'll be losing mana, and though the loss isn't steep, trust me when I tell you that you'll notice. You can find the details here.
Now let's take a quick look at each tree.
- Arcane Blast: Mana cost reduced by 12%.
- Invisibility: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
- Mirror Image: Images will no longer trigger the death sound when their time expires.
- Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
- Molten Armor: Damage reduced to 75/130 for Rank 1 & 2, Rank 3 remains at 170
- Hot Streak: Now procs any time you score 2 non-periodic spell crits.
- Burnout: now increases the spell's cost on non-periodic spell criticals instead of all criticals.
- Living Bomb can now be used on multiple targets at the same time.
- Ice Barrier mana cost has been reduced from 25% of base mana to 21% of base mana.
- Cone of Cold mana cost has been reduced from 29% of base mana to 25% of base mana.
- Frost Ward mana cost has been reduced from 16% of base mana to 14% of base mana.
- Frostbolt mana cost has been reduced from 13% of base mana to 11% of base mana.
- Ice Armor mana cost has been reduced from 28% of base mana to 24% of base mana.
- Ice Lance mana cost has been reduced from 7% of base mana to 6% of base mana.
- Frost Nova mana cost has been reduced from 8% of base mana to 7% of base mana.
- Empowered Frostbolt now reduces the cast time of your Frostbolt by 0.1/0.2sec instead of increasing its critical strike chance by 2/4%.
- Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
- Enduring Winter now cannot occur more often than once every 6 sec.
Overall, none of these changes are particularly game-changing, although several of them are undeniably cool. We probably aren't going to be seeing any major shifts in the popular talent builds we're used to. We did manage to avoid any major class-specific nerfs, though, and that's always nice to hear on patch day.
The major addition, content-wise, in patch 3.2 is definitely the Crusader's Coliseum. A week ago, I extolled the virtues of the new 5-man instance and all of its shiny Naxx-level epics, but we're also getting a new raid, complete with 10 and 25 man versions, with a normal and hard-mode for each. That's a lot of loot.
Perhaps the biggest news for Mages as far as loot goes is the advent of tier 9 gear. The new bonuses are as follows:
- 2-piece: Increases the armor you gain from Ice Armor by 20%, the mana regeneration you gain from Mage Armor by 10%, and converts and additional 15% of your spirit into critical strike rating while Molten Armor is active.
- 4-piece: Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%.
All in all, I have to say I'm pretty stoked about this patch. Mages aren't getting any kind of huge facelift, but we do get a whole new battleground in which to set Warlocks on fire, and a couple of new dungeons to blow apart. New pets, new mounts, new levels at which to use those mounts, new interface options...mmmmm. I feel a musical interlude coming on, the Wiggles are singing "Hot Potato," on the TV behind me, and if you'll excuse me, I have to go over the choreography with my 2-year-old.
| WoW's Patch 3.2 ushers in the Crusaders' Coliseum, the Isle of Conquest, flying mounts at 60, and much more. WoW.com has all the patch information your Worgen obsessed mind can handle in WoW.com's Guide to Patch 3.2!