"In the coming months, we plan to stay focused on our 1.3.2 and 1.3.3 goals and, more importantly, keep improving the elements in WAR-such as open RvR and our city end-game experience-that our competitors simply don't possess. Meanwhile, we will continue to address player concerns and introduce more polish across the board."
The extensive Warhammer Alliance interview covers a broad range of topics, including where WAR's been, where it's at now, and where it's going in the future. One of the things Skalski wishes they did better was to not launch with so many servers. Many players agree with this, but point out that they could have also corrected that mistake by consolidating the excess a lot sooner.
It will be interesting to see how the next month or two affects WAR. Be sure to read up on Mythic's strategy to mitigate the effects in this informative interview.