Dungeons and Dragons Online: Eberron Unlimited releases today, so we put together a little round-up of our best guides for this new content. Maybe you're confused on how the new DDO Store will work, or have heard rumors about what aspect of the game is truly free-to-play. We have you covered!
|Massively's DDO Unlimited developer tour
Love can sometimes be a fickle thing, but I'm pretty sure that I love what Turbine has done with the DDO Store in Dungeons and Dragons Online Unlimited. I'll admit that initially I was a little concerned with the concept of an in-game store, but after playing with it at bit and asking some questions my fears have pretty much melted away.
|Massively Speaking Episode 57: DDO with Jerry Snook
Massively Speaking Episode 57 returns this week with an entire episode dedicated to Dungeons and Dragons Online and their recent announcement about going free-to-play. Shawn is joined by DDOCast host Jerry Snook as they discuss the ins and outs, good and bad of a 3-year-old game going F2P.
|The pros and cons of free to play Dungeons and Dragons Online
Dungeons and Dragons Online going free to play is undoubtedly an awesome announcement. But exactly how awesome of an announcement is it? Yesterday we were all over the announcement, covering the basics of what can be expected with this changeover from subscription based to free to play. But now, I'd like to break that down even further, and really look at the changes in an in-depth manner.
|DDO goes F2P: An interview with Turbine
As the news hit yesterday concerning Dungeons and Dragons Online going free-to-play, many MMO gamers collectively rejoiced, while others didn't. The idea of this hybrid business model is wonderful for those who have yet to experience DDO, as it now gives them a chance to play the game as long as they'd like, with no level cap restrictions for absolutely no cost. This means no credit card info changing hands, no commitments to a monthly fee and the implied need to "get your money's worth" and no real need to quit the game if you can't afford it. But it can't be that easy, can it? Well, there's a slight catch.
|Four days with Dungeons & Dragons Online
I just spent my first night with Dungeons and Dragons Online since it first launched in 2006, and came away from the experience pleasantly surprised. The trial client download was snappy, at around 45 minutes. The graphics have definitely seen an upgrade and overall my initial experience has been one of enjoyment. I was expecting to be left a little wanting and instead ended tonight's session quite begrudgingly. Why? I needed to write this first entry. And oh yeah, I also required some food, too.
|Our complete Dungeons and Dragons Online coverage
Need more than guides and editorials on DDO's new F2P model? Check out our complete coverage of the game, including the latest news and experiences from the staff.